that figure factors in returns at both retail and digital.

At $40 a pop (more or less) that’s $520,000,000.

More than Star Citizen.

I’d say they deserve it for making an actual game, but I’m curious about how much they can improve it in the next six months.

It’s unique enough that I still don’t regret the purchase, but there’s plenty of slop to fix.

Props to CDPR, I just did the River Hunt quest, and even it’s all totally crafted and linear, and therefore I knew there was no real ticking clock, and I actually got swept up by the events and I was rushing to help Randy and the others boys. I also liked he wasn’t the stereotypical serial killer/abuser case that was abused too when he was a child, that said it was also dark too. .

The river quest was pretty good, although i didn’t like river himself.

The game has many, many silly errors that should be somewhat easy to fix. A different icon for the cars in the map is one many people has commented, or the zoom in the minimap when you drive. A cosmetic one is the billboard cars in the distance in the roads, they look nice but… they should be limited to only Night City roads! it doesn’t make sense to see a traffic line in the middle of the badlands.

And that video is promising for speedrunners!

In other news, I finally got all the gigs. There were 3 or 4 more than I believed.
The last dozen pay nicely because they are higher level, also at this point the random loot is also higher level, in total you can get a good amount of money:

Speedrunners begin to sweat.

Credits rolled, with most real side jobs also done. (I think one meaningful side quest chain might have been unfinished, but I wanted to finish the story tonight). 70 hours on the save file.

That was a wild ride, and a wonderful game. My expectation was a first-person Witcher 3 with a cyberpunk theme, and that was delivered and exceeded. In particular CDPR solved Witcher 3’s problems of the game’s core gameplay loops of combat and witcher-vision being just awful. Honestly I was expecting mediocrity at best for the combat here, but actually the combat consistently felt good and never got old.

It’s the most immersive open world game I’ve seen, maybe even any kind of game. The graphics, the density, the seemingly endless supply of unique incidental dialogue. The main story was great from start to finish, almost all of the proper side jobs were worthwhile.

Then to the bad stuff… Because even within a"Witcher 3 but Cyberpunk" framework rather than “GTA V but RPG”, there’s a lot that didn’t work. It feels petty to complain this much when I liked the game overall, but holy crap is this underbaked.

There are a bunch of systems in the game that might as well not exist, because they’re so insane. (I slotted one single mod in the whole game. It never felt like I’d actually reached a terminal weapon or armor set. And despite that, I had like 5 each of weapon and armor mods at the end of the game. Could have spent all my money from the whole game on buying one legendary mode).

The UI is just subpar pretty much everywhere. It’s hard to understand how it can even be that bad. The map where the filtering options are totally useless. The inventory where you can’t lock items. The phone calls that you’re prompted to answer, can’t decline, and that will auto-answer within a few seconds and probably move your quest marker against your wishes. The batshit insane layout of the perks. Why is the layout radial rather than linear? It serves no purpose, but makes it really hard to do the really common operation of trying to understand what perks are becoming available soon / just became available.

I said early in the thread that I wasn’t really seeing any major bugs, just minor graphical glitches. That early impression did not last. I was restarting the game every few hours since all the ambient sound effects would just randomly stop playing. I must have reloaded a couple of dozen times after the game got stuck in a bad state. (Like some really annoying combat music playing even after you left combat, not being able to interact with items, the relic graphics being left one, etc). The scariest part about riding a motorcycle was that one time in ten crashing the bike would leave you stuck in level geometry. Toward the end the graphics glitches stopped merely being charming jank.

The game’s design seems to almost intentionally try to drive players to interacting with its worst authored content. It is just really hard to find the actual side jobs from the dross of gigs, cyberpsychos, and cars for sale. I probably did more than 20 gigs, and maybe two of them were memorable. None of the cyberpsychos were, since they all followed the same bad formula. “Here’s a fake SMS that’s so boring that you’ll skip over it”. “Find a long-winded and boring shard that you won’t read, but that explains their tragic backstory”. “Neutralize bad guy”. “Find the other shard that gives a second viewpoint, that you also won’t read.”

One of the most striking things to me is how the SMS messages for side jobs are often amazing, while the ones for the filler content are just unreadable trash. It’s very clear that every aspect of the filler content was being done by a B team. Of course, they can’t have the A team do everything, and they needed to fill the open world somehow. But the bad content has to be low key. Something you stumble upon rather than have the game try to force feed you. Like question marks in Witcher 3, that you could have hidden.

The side jobs on the other hand frequently have great writing and interactions with interesting recurring characters. But the game is very slow at opening them up. The worst are the long quest chains with long delays between stages. I understand that the point is for you to go and do something else while the timer runs. But by the time these actually triggered for me, there was nothing else to do. So do a lot of driving to location X and waiting 12 hours, which really broke immersion.

I might need to find a flowchart for how the side job triggering works, but at least the experience of playing was that something went horribly wrong with their quest structuring.

You can stack armor and end up invulnerable to ranged

40 armor = 1 DR. Spiffling brit stacked around 9k before i stopped watching.

Was curious, the Matrix grossed $465 Million in 1999, which is about $726 Million in 2020 dollars.

That all sounds about right. Like what UI designer in their right mind would have a hot key for every section of the interface, but requires you to hit escape twice to get out instead of just hitting the same goddamn button again?

There’s so many unnecessary layers. Not to mention the previously complained about default interaction keys. Want to pick up some rad loot off this guy you just killed? Nope, you leveled up and have points to spend so that’s where you’re going unless you wait like ten seconds for the idiot prompt to leave your screen.

I had a random call interrupt a side quest dialog that I then couldn’t move on with as well until the weird lady was done telling me about a thing I didn’t need to know about.

There’s a plenty good game hiding under all the bugs and inane shit, it’s just confusing how half this stuff managed to actually get released like this.

Heh, this is a very good point.

I like the different look but it should be more readable with concentric circles or something.

The other thing that annoyed me for a bit was that due to the unnecessary addition of circuit board lines on the perk screen, I thought you had to unlock specific perks to get to another one, but the lines are just decoration. You can skip all over the place as long as you have leveled the skill enough.

Not a fair comparison! Star Citizen is still in alpha!

Does anyone know if Steam offers refunds for this if you had played for some ~40h?

Haha, yeah, I know it doesn’t :-D

If I wanted to cheat, I would use a trainer.
I already have 1100 armor and still gets downed in two hits from time to time, in any case.

It’s actually worth watching the video to gain an appreciation for just how broken everything actually is in this game. I’m not going to excuse the item duplication trick, I wouldn’t really bother doing that either (as you say, just use a trainer), however it did not escape my attention that most of the clothing mods and stuff just… didn’t work.

Or maybe they do work, but the UI is broken. For example, I discovered that the legendary dead eye mod (+15% crit/+30% crit dmg) just doesn’t affect you at all - according to the character stats screen.