She texted that her latest album / work would be all over the TVs. I kept looking for it expecting something terrible, but I didn’t see anything.

It’s funny, how for the first 80 hours I didn’t have that much of a problem with the game, and now that I’m trying it to finish it I’m having more issues.
-I’m seeing now (since 1.05 more or less, but it could be coincidence) more car crashes, random car explosions, etc.
-In a boss fight I lost the hud indicating the boss health
-In of my my attempts to said boss fight, upon finishing, the movement of the mouse got somehow decoupled from the weapon.
-Now I’m talking to Birgitte, and I’m having the bug of the facial animation not loading. I have seen that a few times in unnamed npcs and tertiary characters, but it’s the first time I have it on the main quest on notable character.

I’m discovering everything is scripted and prone to breakage and there are no ‘systems’ at play. Everything is kludged manually and easily broken.

I’m not caught up in the thread, but my wife gave me that game today as my Christmas Eve gift. Base ps4 installed on an external SSD. I played through the prologue and I thought the performance was fine. I saw a bit of stutter looking around through the car windows while Jackie was driving, but that was it.

EDIT: sorry, Juan. I didn’t mean to reply to your post. Just post a reply in general.

This happened if I was aggresive with Placide. If I wasn’t, her facial anim was fine.

I had a more annoying bug today where I could not use any weapons. The status that disables weapons in some locations (like Aldecaldos camp) persisted everywhere. Had to reload.

Yeah, bugs with all kinds of statuses becoming sticky like that become more and more frequent the later into the game you get. It happens in the open world too, not just in missions, so it feels like it’s related somehow to how much state you’ve accrued during the game. The more persistent state there is, the less reliable event triggering gets.

46 hours in and I’m just about ready to turn to the main quest. And (I believe) quickly approaching the level cap.

What is the level cap, anyway?

50, apparently. I’m at 44 now, and only maybe two main story quests into Act 2.

Wow, and you only have 46 hours in?

For me, I’m like 80 some in, and have max street cred, but I’m only level 35. I feel like maybe I just waste a ton of time seartching around through everything.

I’m 45 hours and 51 minutes in and I just did my first mission with Panam. Judy is waiting for me somewhere and Takemura and I are also planning something. I think I’m level 17. I’ve done some gigs and side jobs here and there but mostly I’ve just been looking around at stuff. This is kind of how I played The Witcher 3 although I’m engaging with the missions and story much more in Cyberpunk. I like observing this game world a lot.

I think I’ve gained a lot from doing pretty much every blue criminal activity I’ve come across. Raked in a lot of XP that way. My time has been pretty dense… Not a lot of aimless poking around. Pretty much straight from one quest/activity to the next.

Watch out!, this game is addictive. It can take 70 hours of your life and you will want more.

93.9 hours, so far, now on my second, Corpo, run. Still have my original post-ending street samurai save too, with some post-ending stuff done on her, but trying more hacking-focused this time. About level 17 ish and haven’t done much beyond The Heist in story terms.

I switched difficulty to Hard and with a less pew-pew focused build, combats are challenging, at least with five-skull bad guys. I am sort off doing Intel/Tech, with just enough body to not keel over and die if someone sneezes on me.

I have to be honest, the game gets a bit embarrassing with the whole Johnny the rocker, Santiago the Nomad, Thompson the reporter and Rogue the Merc assaulting Arasaka. It’s fanfic tier. It’s so clearly taken from a tabletop session from Pondsmith that he turned it into canon.

Oh, yeah, pulpy fanfic to the core. While I do find, as in Bethesda’s games, that a lot of the side action is very well constructed and written, much of the game is hokey drivel. Doesn’t detract from my enjoyment, as that’s not what I’m hear for really, but it sure isn’t going to earn CDP the sort of plaudits they’ve received for their Witcher stuff I’m guessing.

Part of it may well be the perils of using someone else’s creative material as your baseline. You end up being limited in what you can do, though that shouldn’t affect their ability to craft reasonable dialog and at least non risible plots.

Mind you, Witcher 3 wasn’t devoid of hokey drivel either. It just had a couple really great high points in writing that surpassed anything hitherto seen in mainstream AAA gaming.
I find it obvious in most of the writing in Cyberpunk that they’re writing to the lowest common denominator. They want a dumb 15 year old kid to understand it as well. Still, there’s hints and glints of what they’re capable of here and there.

I hit my first major bug. A loading screen that just doesn’t load. Common wisdom is to go do other things and try it later in the game. So that I did. I am having a whale of a time with my dancing razor girl. She kicks ass.

I wish they would stop using the yellow/blue dialog options, because I end up selecting all the blue dialog options before the yellow one, just to see what they say about, even if it’s something I don’t think my V would have really said. But because I know they are without consequences…
Something to learn from Disco Elysium, where I really thought what to pick each time.

I’m keeping the Arasaka Princess waiting by cleaning up the streets and doing every criminal incident and holdout I can find. About level 35 now.

Serves her pampered ass right, I say!