Oh, yeah, taste is taste, and people can want or not want to see this or that type of content in games, for sure. I don’t mind sex, or violence, in creative works, when such things, like any other aspect of human life and experience, make sense and are part of a cohesive narrative. Or, perhaps, are deliberately discordant, but still part of a conscious and intentional creative vision. In this game, though, I don’t see much use for it, with one possible exception. The way they show Johnny’s intense if disturbingly on the cusp of violence encounter with Alt, and how it reveals a lot about then-Johnny’s personality and character (even if it does end up as the prelude to the girl in the refrigerator bit), is arguably a time where the sex scene itself has meaning and moves the narrative arc forward. But other than that the rest are either meaningless one time events, or potentially meaningful plot points that get dumped (Panam) or left to wither (River).

I’m sort of enjoying the side-quests while feeling so many of them just… tail off. The side-quest with the politicians ends up in some properly Philip K Dick weirdness and then…just tails off into a few half-arsed dialogue choices.

Yeah. Some side quests get picked up again later, others don’t.

I feel like the game’s quests are given to the player out of order, or the open-world structure conflicts with the way the story should’ve had quests open up. I think a lot of the garbage no story side gigs and jobs should’ve happened during that montage with Jackie. That’s where the player should’ve been building street cred and reputation to get offered the better/bigger story stuff. Start with random newbie jobs, get introduced to the fixers around town, buy the apartment and the starter car, then maybe around level 10-15 start getting missions with story bits. I wouldn’t even start the Johnny stuff until at least player level 20 when it makes sense to be embroiled in higher stakes missions and so the story urgency doesn’t conflict so much with the open-world wandering.

It just bugs me that the character change from Nomad, Street Kid, or Corpo to badass Solo and introduction to Night City stuff all gets crammed into a 30-second montage of trailer scenes.

I agree with this. While some people wouldn’t like the idea of starting off as a nobody, it narratively makes sense and it avoids the problem in this – and mostly every other recent RPG-type game – of having the issue of, “Hey, I know you’ve got ______ going on and it’s really, REALLY fucking important, but would you do me a favor and go do ______?”

Your idea is a very organic and natural way to earn Street Cred.

It would help a lot with the way some stories “tail off” as @PreachyPreach said above. Instead of these stories just petering out like the writer ran out of ink, the main story’s urgency would naturally take precedence for the player. Like, hey I know this election is important, but I have a bigger fish to fry personally.

Y’know what I’d love to see? A paid DLC that stripped out all of the current main quest critical path stuff and instead gave us a full-on faction system. You start out as a nobody, taking the odd jobs fixers have left over after the established mercs take their pick. As you gain cred and ability, the fixers and the gangs notice you, and you can choose to forge alliances with specific fixers, corps, or gangs, or try to be neutral. The faction system though would make it increasingly hard for you to take the hands-off route, as more and more of the more dangerous and lucrative missions would put you in conflict with various entities. Not sure what the win-state would be, maybe securing some sort of security/power status where you were untouchable, or maybe choosing to take over a gang or get integrated into a corp? Dunno. But something to exploit the great setting and all of the ready-made material just begging for a context.

Not sure that’s a good idea. Systems aren’t really CDPR’s main area of competence.

Sort of like cribbing from the New Vegas model? I like it.

Or Stalker Clear Sky.

I’d love to see that too, but that sounds like something way beyond what a DLC could do.

Heh, look at this gonk, enjoying the game. You’re supposed to be complaining about the slang, T-poses, being forced to wear clothes you don’t like and the game being far too easy :P

Speaking of clothes, I have decided to F min-maxing, as my V kicks an inordinate amount of ass anyway and just wear what I think looks good. Black netrunner suit for underwear. Red shiny skirt to make the butt pop when riding the bike. Smart jacket up top because she be professional yo.

I only wish I could have implanted aviator glasses. That would be perfection.

Crafting and shopping can solve this!

That’s exactly how I wanted this V to look, and it’s loaded with legendary mods, too. No compromises needed if you craft. That said, I hope they put in a transmog system at some point, or at least a hide-your-helm toggle. I am using an invisible helm, which I picked up from a corpse in Pacifica.

Probably, yeah. Just wishful thinking. Though something close might be possible. A lot of the infrastructure is there already, and goodness knows they made enough money off of the game as it is…

He looks like Captain Lee from Below Deck, a Bravo reality show. Very nice.

Mine right now is fairly blah, except for the wicked cool gold pants he found.

Science fiction and Fantasy share a lot of thing, and is sometimes uneasy.

But when I look at medieval fantasy, I feel bored, and theres no new ideas on it for me to enjoy, except if it have a original magic system, or original disaster / post apocalypse medival fantasy. But these are rare.

Science-fiction is literally unlimited on genres and what can do.

Yes! Just did the rescue of Evelyn in the EC power plant totally stealthy. Sure, I had to reload a few times, but it still felt good to make it through. I screwed it up on my aborted Nomad playthrough.

Sorry guys, I meant there was only one slang for bad guy and good guy each. Gonk and choom rapidly overstayed their welcome for me.

I started off stealthy on that, but, in some kind of actual role playing, once I found out the horrors they were up to in there, I went fully automatic murderhobo. It’s moments like this, despite the jank, the bugs and the broken actual game system itself that make me like it despite itself.