This was actually a very cool part of the game to me, in that there are virtually zero (not QUITE zero) invisible walls stopping you from going anywhere you want.

50 hours in and I am still having a blast. I think people’s expectations for this game were crazy crazy high. For me the graphics are great, the fighting is fun with lots of different options, and it has lots of fun side quests along with a decent main story. I enjoy driving around the city from time to time taking in the sites and I think it presents the illusion of a big city quite well as long as your expectations are in check. The character building is very fun and there seems to be a lot of viable builds out there so you can craft a character that you want to play. To me this game is a great marriage of Deus Ex and Grand Theft Auto. Not perfect but very fun and certainly worth the money.

I’ve just finished playing RDR2 and Control back to back and while RDR2 is likely my favorite game of all time, I can say confidently that I’m enjoying this game more than Control – which is pretty high praise as that’s a very good game.

I think it helps that I wasn’t really interested in this game during the hype phase as the theme is not my favorite – I sort of got it by accident as I started replaying the Witcher 3 in preparation to play the DLC that I never touched and suddenly got the itch to play their latest game instead just to see what the fuss was about.

So far it’s not buggier than any huge open world game I’ve played – well, maybe there are a few more minor bugs here and there, but nothing that really ever bothered me (maybe waiting a week after release helped me here). Obviously, it sounds like the PS4 version is oddly poor which is kind of strange to me as I played RDR 2 on a normal PS4 and thought it looked amazing. I’m guessing a huge part of their fan base plays these games on PS4s and Xbox One’s so that’s a major deal.

Anyway, it’s very strange to love a game that’s going to be a meme for video game disaster.

Pretty entertaining video overall. He makes me think I must have really low standards, because I really do enjoy the sort of low-ambition, faux-dynamic gameplay and cityscape. It’s a fun place to roam around in and shoot/slice/hack stuff. But I’d agree with pretty much every criticism he had, though it seems that many of most sustained and serious bugs (as opposed to deliberate decisions) are on consoles rather than the PC. I had several of the issues he pointed out, but nowhere near the amount or severity in about three times the hours played that he racked up on PC.

Some of the things pointed out, while 100% true and really unforgivable in terms of modern game development, like the pedestrian and car AI, haven’t bugged me much because I’m a shallow sort who just wants to go around shooting and looting. It would sure make the game tons better if the people and cars had AI, oh yeah, but that doesn’t do much to affect the world as shooting gallery, I guess, which is my low bar expectation!

But yeah, it is so incredibly clear how much the game was hacked to pieces and hastily cobbled back together in order to get it out the door. I am thinking that if we ever find out the whole story it will end up being the usual tale of greed–developer has great critical and commercial success, and instead of following the same formula that got them there, gets seduced by the promise of big bucks and starts seeing things through the lens of quarterly earnings and executive bonuses, etc.

I’ve only played 30 hours (on PC) but I haven’t seen anything disasterous yet. It looks, runs, and plays great, and a lot of the missions and characters are really entertaining.

Some minor stuff like floating objects and glitchy NPCs but overall solid. No crashes or game-breaking issues.

On the flipside, technically this game has been disastrous on my machine (which is pretty beefy): more CTDs than I have seen in years, broken game states that impact scripting and graphical presentation, among all the other frequent glitches. That combined with a game design and world that feel soulless have prompted me to initiate a refund request on GOG…the first on that store for me. I keep getting emails from GOG saying their support staff is so severely backed up it may take a while to get to my request. Will see what happens.

I should have waited for reviews, but let the insane levels of hype sway me just before release. Lesson learned.

Weird hey. I’m using GOG version too. Out of interest, are you running Intel/Nvidia, or AMD?

I’m on Intel/Nvidia but putting together an AMD/Nvidia imminently…

The texture problem I posted a pic of happens in both ultra and high-medium settings

Game is literally unplayable. The NPCs don’t look over under shoulder to backup and don’t turn the wheel properly.

I have an NVIDIA GTX 2070 SUPER 8GB, AMD Ryzen 7 3700x 8 Core, 32 Gigs of Ram, game installed to M.2 NVMe drive. Fresh install of Windows last year.

No idea why Cyberpunk has been so rocky for me. The last game that was this bad for me was Brink. Maybe just got unlucky or just something weird about my system. I wasn’t getting along with the design as much as others here were and the crashes and graphical bugs likely soured me further unfortunately.

That’s too bad. I went through the game with only small intermittent technical issues, nothing I wouldn’t expect from a new release these days. I saw a total of one T-pose. I died from some geometry issue when getting out of a car once. A couple issues with ultrawide where I had to bring up the menu and come back to fix but that was about it.

Maybe it just doesn’t like AMD. I guess I’ll find out very soon when I put mine in!

FWIW the rig I was on has a AMD CPU. Anecdotally it seemed totally fine. :)

Best of luck! Hopefully it runs much better for you, and I’m sure the constant patching/support will further increase stability across hardware configurations in the coming weeks. It was just time for me to move on.

I saw numerous bugs and glitches in my 60+ hours. A lot of T-poses, mission dialogue firing off incorrectly, people walking through walls, UI elements like “hostile area” notices not going away when I left the area or the smartgun reticle staying up even after I switched guns, I fell through geometry 3 times, and I had a couple of hard crashes. The final straw for me was when Regina kept calling about old missions I’d already completed to alternately give me the beginning mission brief or the congrats dialogue in the middle of other missions.

It’s hard to say what stuff was straight up bugs and what was “working as intended” but just sucky. For example, the busted ass crowd reaction AI, the NPC driving AI, or the way cops spawn into impossible locations are all awful. Not just mediocre, but far below the standards of much older open-world games. But apparently, this is the experience CDPR delivered.

I have AMD 2700X and had one crash in 160 hours. And I suspect that crash was caused by too aggressive GPU overlock, because it happened when RT was set to ultra. Once I lowered memory GPU speed by 50mhz, it never crashed again.

This I had too, but it was fixed in 1.05.

just finished up. Final save file said somewhere around 37 hours. That’s fine by me. I’ll shelve it until I get a ps5 or until a massive patch comes out for the ps4 that will make me want to dive in and fuck around. A good time was had, overall.

Yeesh. Good thing I didn’t pay the 45,000 cyberbux for jump legs!

CD Projekt should have played Agents of Mayhem to see how vertical level design works in a game with vertical traversal.

-Tom

The double-jump is an essential purchase IMO, if you are going to spend any time playing around in the city. Necessary? Nah. Able to get you into trouble and places you don’t belong? Yep! Mostly though it makes parkour a lot more doable.

It is so weird how I find this game so compelling while simultaneously knowing it is objectively one broken piece of misbegotten zeroes and ones.

I would love to see the PC version they had before they got serious about cutting it down for the consoles.

I concur, it makes everything just way more fun.
The games design is very vertical, and if you don’t have the legs you can’t take advantage of that.