I think they are so important that everyone should get them at some point, maybe as a reward for a main quest if you haven’t purchased them already.

this is ridiculous, my endgame peak performance outfit consists of skirt or leopard print hotpants, stilettos, wife beater and cowboy hat

Style is everything!

I think you mean awesome!

This is the future i want.

Who knew the future was designed by RuPaul and John Waters?

I’m really not seeing what the issue is here.

That the cowboy hat is missing. It is an outrage!

The only outrage is the inability to actually gaze in adoration upon our transcendent forms, because the devs simply could not, or would not, give us the ability to do so.

What about Photo Mode?

Not the same thing, really, and the implementation is god awful compared, say, to the mode in Assassin’s Creed games. The game was supposed to show you third-person in cutscenes, but that got cut. It was supposed to have reflections and working mirrors (that didn’t take your hair away), but either those were cut or bugged out. As far as playing dolls and dress-up, the game gets a C-.

I would have believed this before the game came out. But after playing the clearly butchered, half cooked product they eventually gave us I can’t help thinking they just cut a lot of it away to get it out the door. The game is clearly not ready but they pushed it out anyway.

I say all this as someone who enjoys the game, I have almost one hundred hours in it and it was second in my "Quartelies’ game of the year vote on here. But CDPR deserve a lot of the crap they are getting for the state they released this thing in. They got themselves up there alongside the biggest devs on the planet in terms of hype for CP, but totally choked at that altitude it seems. And as someone who really enjoyed the Witcher games, I really find it a shame how it’s all shaken out so far.

Finished at 106 hours. 20 of those were fighting with inventory (sometimes no tooltip all for weapons) management and crafting UI lag. 100% completion of all side missions to level 50 on easy. Solid 6/10 game with 10/10 for art production but would only be 7/10 if performance and bugs fixed. So many fundamental systems problems prevent it from being better.

Didn’t you find this too easy on easy? I have trouble hitting the broad side of a barn and I had to set it to hard.

Difficulty seems entirely dependent on how you approach combat. If you go the uber-hacker route, it’s largely trivial by mid to late game. If you go melee, it can be hard up front but eventually gets easy. Go mostly gun-focused and I’ve found it varies considerably, depending on your gear. Once you get solid Epic and Legendary boomsticks, you are pretty much home free.

Upping the difficulty doesn’t do much for me, because it just makes bad guys spongier and your more fragile. Not a very interesting change.

How does the combat compare to the recent Deus Ex, Mass Effet or Fallout 3-4?
I found combat to be the weakest point in the Witcher, to the point I stopped my playthrough mid game.

The ‘feel’ of gunplay is great, better than I thought CDPR would pull off. The AI is really simplistic and formulaic however.

As many people have noted you can just sit in a bathroom and clear an entire building with hacks if you go that route, with near minimal challenge. I played on Very Hard (highest difficulty) the entire time and barely felt a challenge outside of bullet sponge bosses.

It’d be nice if games would decouple that. I like the challenge of only being able to survive one or two hits, but I want the enemies to go down similarly.

I used to play I think it was Soldier of Fortune II or some similar military-themed shooter, with multiplayer servers that had “tactical realism” settings. One shot, one kill usually, but it applied to everyone, and no respawns. Brutal but fun.

I find that a really satisfying solution too. High lethality for all participants makes for much more tactical combat where you have to really think and engage. I prefer that model in both PVP shooters and single player ones like Ghost Recon.