Well, at least it’s more substantive than an Anthem 2.0 roadmap.

Not dressed as monks this time? That’s progress.

Still, saying they’re proud of the PC version they released is… odd. Not that it doesn’t have things to be proud of, but there are plenty of things to be ashamed of, and I hope the “multiple updates & improvements” includes some updates to general AI, vehicle behavior, combat and abilities balancing, etc.

With the Witcher 3 CDPR showed they could take on Bioware.

Now it’s time for them to show that they can take on Hello Games. ;)

Right? It’s commonly known as the best version due to higher end PCs being able to brute force their way past issues that choke up the consoles, but it needs a lot of work too.

But is it up the standards of a Star Citizen roadmap to a roadmap, hmm?

Heh… when NMS released, it was an absolute clusterfuck.

Ah. Here it is. Finally.

41 min, I am gonna need popcorn.

Took a little over 4 minutes to get to, “You done fucked it up!”.

Just started…3 hours in. Running on a new 3080 and a 48" LG OLED. No bugs or other weirdness.

It is honestly incredible. Easily the most beautiful and immersive game I have ever played, and I am completely drawn in.

I realize that may change as cracks in the gameplay emerge, or bugs appear… But this is the most alive and incredible open world I’ve experienced.

Skyrim gave me similar feels on release… But this is just wow.

This still isn’t even available to purchase on Sony’s store, right? That roadmap seems terrible. I can’t believe they’re working on multiplayer before getting now-current gen console versions out the door.

Edit: whoops! That text is small, I read “multiple updates & improvements” as “multiplayer updates & improvements”.

That makes more sense. Still disappointing to wait so long for the updated console versions, but oh well.

As someone who deleted the game after just a couple of janky hours at launch, this update wasn’t very reassuring. I’m surprised that the reception to the Youtube video (just going by the likes to dislikes ratio) is nearly entirely positive.

I hate you. Just wanted to put that out there. I’d kill for that display.

I have the same 3080/48" LG OLED setup. I have to disagree that it’s a good fit for Cyberpunk or any next gen title. 4k with RTX and all settings on Ultra can’t be pushed at a consistent 60+ fps by a 3080. Even w Quality DLSS. I’ve reverted to my 3440*1440 ultrawide display. A much better experience.

My 55" LG OLED looks great running the game at 1440p…

I haven’t noticed any dips in framerate at all, everything on max

I was there and I liked the game for what it was on release. You can check the Qt3 thread to confirm. But it had issues for sure.

That said, comparing the game NMS is today to what it was on release, I can notice much more clearly how barren it was, and how much more it could be (and eventually came to be). I didn’t need many of the improvements to appreciate the game, but all the improvements definitely made NMS a better game.

Cyberpunk 2077 is different for me. The broken parts are way too visible for me to dismiss. I played NMS on release and enjoyed it for what it was. But in the case of Cyberpunk, I loved the first couple hours, until the bugs and the braindead AI began to sour my experience. I still soldiered on for another 10-15 hours, but seeing all the issues and wondering all the time if something that happened is a bug or intended ruined the experience for me, so I uninstalled for the time being. I’ll come back to it after (a lot of?) patches.

I think they are different cases. NMS is more replayable, procgen, narrative-less game, so you can improve pieces of it. Like, they can add new random creatures you can find, in another update they can improve the ships, in another the crafting, etc.

In CP case, what are they going to do? Are they going to iterate over the main quest, adding some extra choices and consequences? Are they going to add new ways to solve a side mission?
They can improve the cop system for example, but are people going to replay a 80 hour single player game with the same story for that?

Fix the AI, fix cops, add content in the forms of consequences for your actions in sidequests, improve immersion by fixing traffic and NPC AI, balance abilities, etc. There’s a lot of things to be done in terms of mechanics.

Which is why I stopped playing and uninstalled. I want the premium experience and I can wait for it. The “Enhanced Edition” of Cyberpunk 2077, perhaps? Like they did with all the Witchers. One man can dream.

But even putting aside the fact that NMS fell so short of the hype, perhaps you forget that there were critical, game breaking bugs at release. Like common issues where the core what chain would break, and then you wouldn’t get fundamental recipes like warp fuel, and then couldn’t leave the first system.

I mean, i played it at release as well, and i probably enjoyed it more than most as i tend to be able to work around such bugs… But NMS was absolutely broken in very fundamental ways at release.