Nice to find a CP2077 thread on the internet not full of hate rage. Game has issues for sure, but having clocked over 400 hours noodling around trying out different builds/approaches I see it having a lot of longevity once the bugs are ironed out and some QoL updates are introduced.

Welcome back. All my posts are full of hate rage though! Er, you must be “new” around here.

Rei has been hatefucking this game for hundreds of hours. The “final analysis” post clearly shows the problem was with him (her?), Not the game all along.

To be fair, hatefucking games is basically a way of life for our friend @rei. You shoulda seen the Anthem thread. :)

Yes, it’s obviously me and not this broken-ass unfinished game.

I say this with affection so this is not a dig at you, but what is you and not the game is the part where you keep playing and playing a game that angers you enough to rant about it on a forum. For most people when they have that experience with a game they just stop playing it, not kick off another playthrough. :)

After expecting this to be a day one game for me for some six years or so, I finally passed after the second “delay” just to see how well baked it truly was. Glad I did.

I also look forward to playing it once the correct patch(es) comes along. So I greatly appreciate those of you who are posting about those. As many have already said, my backlog is large enough to keep me going until this one is right. I’m very excited to see it!

M.

I stopped playing, at least until I see some significant improvements, but I understand hateplaying this game. There’s a so much potential here, that it’s hard not to play it and just force myself through it. I won’t though, because all my attempts thus far have ended in frustration and disappointment. I’ll come this close to getting immersed in the story and city, then some stupid bug or poorly implemented mechanic will rear it’s head and snap me out of it.

I have something similar with Elite Dangerous. I stopped playing long long ago but I’ve followed its development, continuously hoping that the game can finally realize its potential. I’m also continuously disappointed. :)

The critical path and side missions from major characters are all uniformly excellent. Characterizations, acting, and storylines are top-notch. And it can’t be repeated enough that the world they’ve created is just stunningly gorgeous.

It falls off the rails in being extraordinarily buggy obviously and all the open-world stuff and non character-driven (fixer) missions suckling testes. I just finished the cyberpsycho fixer chain of like 14 quests and the denouement was nothing. It’s all low-effort filler. That’s tough to forgive. But, you can largely ignore that content if you want.

The unfinished state it shipped it is particularly egregious. There are dozens of examples of vestigial stuff left in, immediately obvious to the player, that it seems like it was a game of mad musical chairs up to the go-gold day. It appears to have been shipped from a codebase midday without any sort of proper management–people and code-wise.

Yes, and then you have a fifteen hour or so game for your trouble. It’s a good fifteen hours, mind you, but not IMO good enough to make it work if that’s all there is. But your analysis is pretty spot-on. Sadly, the open-world and non-linear bits are what attracted me the most to the game, and those are where it does a belly flop. Still, well worth the hours I put in for sure.

Yes! Such a bummer, since the missions weren’t fun to play, and there was no followthrough on what was being set up.

I thought it was obvious that Regina wasn’t sending you on these missions out of altruism, but because she was selling the Cyberpsychos to militaries / paramilitaries for a big profit. And that’s why she needed them kept alive. There even seemed to be lore hints pointing to that direction, what with Max-Tac recruiting Cyberpsychos. It would also have given the character of Regina some much needed sharpness. Instead the whole chain was just pointless.

I think hate is overused. If you’re playing the game but finding fault with it, then that’s critique in my view. To me, the real “haters” are the ones who played it for barely a handful of hours and then spend every waking hour bitching about it to all and sundry.

There’s only a certain amount of crying over spilt milk that’s justified IMHO before it begins to turn into Morbid Ex-Boyfriend syndrome. I’ve been over to CDPs own forums and a month and a half after launch and the Hate Train there is still chugging along, fuelled by YT clickbait and Yellow Journalism.

The game came out in less than spectacular fashion for sure in large part because CDP management bit off way more than they could chew. Not helped by Covid gumming up production (I expect the knock-on from that will make this year quite lean as well). The smart play would have been to just focus on a PC only release, with console versions down the line, but it is what it is. ¯_(ツ)_/¯

As it stands, having poked around the game a lot more than most, albeit it’s not presently in a state to win many plaudits, but assuming CDP do the necessary and put the work in (and there’s no real reason to think they won’t as the game at least is a financial success) I expect to see a re-appraisal of it in the long run, if not this year when the next-gen patch is eventually released, then down the road when they inevitably ship an enhanced edition.

Or Terra Nova or original System Shock, before things got standardized, they used the keys for turning and strafing and you used the mouse to target within the screen. They did do this thing though where I think they mapped S to move forward and W to run, X was back IIRC. Q/E were either look left right or strafe with A/D being the other.

I just got this message. Does this mean I’m nearing the end of the game? or just that I have a large block of story mission to do and can’t get out for a bit?

It’s “Point of no return”.

I hit the same point, about 140 hours in. I think it leads to the end-game.

That’s where the last, short and strictly linear act begins. I liked it tho, my V was hella OP and she just swatted the opposition out of her way. Liked the story. Imo it’s a fine reflection on humanity, identity and agency in light of technology, as is proper, for those are traditional central themes to cyberpunk. I love how the don’t exactly break the fourth wall, but do give it a loving stare.

There’s about 1-2 hours of gameplay left. It’s the Choose Your Ending part.

I didn’t hate the missions, killing powerful bosses, but the lack of followup and closure to the story was criminal.