Who are “they” ? the modders who did the third person camera mod? I think they thought it’s a work in progress for now.

I think there is a more fundamental problem than that which is that CP2077’s approach was to build a first person perspective that did not take into account the actual 3D model. I don’t recall this being an issue in any other game so far, whether it is No Man’s Sky, Battlefield or GTA V. Not sure what CP2077 hoped to gain with that approach.

GTA5 or NMS are both first/third person games. CP77 isn’t. BF is an online game, CP77 isn’t.

This is nothing new, it’s how FPS games are done. Most of them brake if you hack a third person camera. From Half Life, to Crysis, to Dishonored… really the list where it works would be shorter. In some you see you are an invisible camera with a floating weapon, in others you have legs and arms but no chest, in others there are no proper animation, in others you can see the weapon scale is wrong, etc.

This is a really awful situation for CD Projekt. I feel terrible for the company and their employees.
I sincerely hope they recover from this as unscathed as possible. All that time and effort building great stuff and then to have that work leaked by thieves - horrible.

It certainly sucks for them, but I wouldn’t imagine the financial impact would be significant. These games are already released without copy protection. Who’s gonna bother downloding the source and compiling themselves rather than just pirating the released binaries?

I guess Gwent is multiplayer so this could be used to cheat more effectively.

Right. There are a bunch of documented cases of source code being stolen / leaked, but it doing any real damage is very rare. Code loses its value very quickly once you remove it from the organization that understands it. I guess Huawei did kill Nortel and profited off of Cisco, but that was a very different market.

If there is damage, it’ll be something like:

  • They were storing some kind of secrets (e.g. cloud credentials) in their source control, and those credentials get them hacked again.
  • They’re guilty of some wrongdoing such as using unlicensed assets, and it gets revealed by leak.

It can substantially damage morale– the most famous example is when HL2 source was stolen. Had huge impact. But that only applies to games still in development.

Such as Cyberpunk 2077

Yeah but as soon as you add ray tracing you need to have a proper 3rd person style character model. Or just not show the character in reflections I guess! ;)

I feel the same way. Pencil pushers hurt the game, and the developers themselves have suffered over and over. Now to see their hard work exploited like this is awful. I still think it’s a good company that just made some monumentally dumb mistakes.

Not sure how pencil pushers are bad when their marketing mouth pushed something that their devs couldn’t deliver in a final product?

TT yeah it must be… the modders that did the 3rd person makes my poor V have a terrible ass. I have a lot better ass than my poor V does.

Begs the question: Why on earth didn’t they 3rd person this?

(My ass is not up for comment btw)

V’s butt is irrelevant, this game was built for first person perspective. So how do you compare to Panam then? :evilgrin:

V’s butt is relevant! And as i recall a dumb, stupid game called Fallout 4 had a third person and a nicer butt.

https://youtu.be/yLLuOPpguVE

fun factor from this being a deep fake made by hackers

f**** hackers, we need to make illegal to know too much about computers

maybe we can push a law where programmers can only work 6 hours a day, max

but still receive full salary

Huh? What hackers? This was released two months ago.

I just caught up to the thread. I was mostly catching up so that I could get to the part about the recent hack, but the WASD discussion was interesting too. I didn’t know Quake 1 introduced WASD to a lot of people.

For me it was playing space sims back then. Most of them had TAB as afterburners, and A to set forward max speed, Z to set speed to zero, or to slow down.

So I basically took that same left side of the keyboard and wanted more added to that as games demanded more. I can’t remember what the original Descent had for its keys, but I remember it being on that left side of the keyboard while the mouse was used as modern mouselook, and that was before Quake came out.

But the root of it, for me, was space sims. Since my hand was constantly pressing TAB for afterburners, I wanted other keys to close to that area. That’s also why WASD made more sense to me than ESDF. ESDF puts TAB a little too far away.

Of course, I guess that’s irrelevant now since space sims are dead.

You wouldn’t like @BrianRubin when he’s angry.

-Tom