Again, Oblivion had full schedules and such in a 3d world in 2006. It had shopkeepers that followed you upstairs so you wouldn’t steal their stuff. Bethesda’s ambitions far eclipsed CDPR’s.

And that would be fine, if their marketing materials didn’t make metric shittons of promises they didn’t fulfill. The game we got is pretty, pretty good. I enjoyed the main storyline, some of the sidequests were neat, and it was flat-out gorgeouso.

Console performance was absolutely unacceptable, lying about it even more so. It was buggy as hell. But if they hadn’t broken those promises and buttfucked console gamers it would just be a buggy-ass game that patches would fix, and people wouldn’t be so upset about it.

Entire gameplay systems broken, egregiously compromised, or flat-out missing didn’t bother you? I mean, I understand people thinking Cyberpunk was fun or whatever. But I don’t understand being so blase about the game as designed and delivered.

-Tom

I didn’t really find gameplay systems to be broken. And I do not care too much about stuff like crafting or housing or car customization. It is nice to have, but I don’t miss it if it’s not there.
I enjoyed Cyberpunk for its atmosphere, characters, quests, gunplay, driving… that kind of stuff.

Guess my expectations were closer to earth. I expected something like Deus Ex MD, but on open world city scale, and that’s what I got.

Oblivion had its extremely hyped “Radiant AI” that was showcased in amazing gameplay videos… completely butchered for release. So not sure if I would use that as a good example of how things should be. Also, it is quite different to have a fantasy game with 200 NPCs in it versus modern city with (potentially) million NPCs. Games can have different design goals.

I do agree Borys should not have been talking about the NPCs in that demo though.

If you don’t care for entire systems being missing or broken, then we’re probably talking past each other.

You genuinely seem put out that someone liked this game.

“I enjoyed Cyberpunk for its atmosphere, characters, quests, gunplay, driving… that kind of stuff.”

That seems like an ok opinion to have.

I’m not sure who you’re trying to “u mad bro?” with your post, but what makes you think anyone is “put out”? Or that anyone thought @Paul_cze’s opinion isn’t “ok”?

And while I find it surprising that he claimed not to care about the stuff @telefrog mentioned, I find it even more surprising that he thinks it’s all working as intended. That’s, uh, quite the opinion…

-Tom

I think it’s fine to like broken games, lots of people do. Heck anyone who likes CK2 and/or CK3 can thank the rest of us from enduring a game that kind of just breaks down on top of itself after awhile. I mean I liked CK1 AND I can admit yeah, it’d be nice if they had actually got around to fixing it.

I liked the game. That doesn’t excuse them falling far short of what was delivered, though.

Not to mention what was promised. I played without any expectations, because I didn’t know anything about what CD Projekt had been talking up. But I would have been far more disappointed if I had followed the pre-release press for this game.

-Tom

Everyone has their own perspective and expectations. @Paul_cze has one deeply informed by his own, admitted, attachment to any developer that is Slavic/ Eastern European. Because to him that is important, seeing people from cultures and groups more similar to him making games, and he is willing to overlook or ignore many flaws because of that.

Which, hey, fair. I’ve got my own spots like that. For me the first Mass Effect hits a similar place, for very different reasons. It has a tone and pacing that is vastly underrepresented in games, which I absolutely adore. And so I still place it as the ‘best’ of the ME series. Because of that tone I am willing to overlook most flaws or imbalances, because the jank is something I don’t care about compared to the narrative style.

Paul was always going to be willing to ignore many flaws, and prior to release was already heralding it as perhaps the greatest game ever. So flaws that were ranging from very annoying to downright game ruining for others were never going to bother Paul as much. And that’s fine. But it is good to recognize and acknowledge that fact because realistically those whom have deeper issues with CP2077 and Paul are never going to agree on the level of flaws in the game.

Paul’s a “homer” in this case.

Overlooking and ignoring flaws is different than pretending they’re not there.

Not everyone who takes issue with what happened with this game has an issue with the company… well before they did the review thing, and then the refund thing, and then there’s the crunch claims… it built up fast.

Just like to add my two cents on the expectations/disappointment discussion we are having since I was a bit bummed by the Patch 1.2 news and not really hopeful for some stuff to get me back in.

I had seen maybe their big reveal video like a year or two ago but wasn’t really paying attention until it released. My disappointment and expectations were pretty much created by the game itself, like those first few hours you’re playing.

Granted, my expectations were not developed in a completely self-contained environment but when I would hear about Pacifica and of course the starting area Watson and the various gangs (that are right there listed next to the neighborhood on that rather atrocious in-game map) of course I thought there was going to be some more meaningful gameplay involved. For example, taking over blocks and what not like in GTA San Andreas.

When you get all these missions from the NCPD I also kind of assumed there was going to be more going on than just gaining XP and eddies. Not from pre-marketing mind you but it just seemed like the kind of thing that happens in open world games with factions and stuff. I was amazed it didn’t even act as some sort of gateway threshold to other missions.

I wouldn’t need (or necessarily want, given the limitations) a whole world of NPCs with schedules and homes and whatnot (like the Elder Scrolls games) but I was kind of hoping for some interaction with those main NPCs that took place outside of scripted missions and whatnot. I mean, the game gives you a phone where you can call like anyone who has ever spoken to you but there doesn’t seem much point to call other than when the game tells you, which seems like a rather pointless gimmick.

I mean, it’s a cyberpunk game where the vast majority of the time you’re actually working for the cops. That’s a bit stupid. You should be doing shadowruns, meeting with Mr. Johnson for shady jobs to raid rival corps, etc. But the game only has one mission like that, in the very beginning, then the main story starts, which is quite strong, but it didn’t rsally distill the essence of a cyberpunk module.

Yeah I didn’t even want to touch on how bizarre it was that so many open world activities consisted of being a cop-for-hire. Seemed like a perfect time for Johnny Silverhand to chime in with a “Working for the man, huh?” but I guess you did these during his virtual smoke breaks.

But even without the weird thematic element to them they just seemed strangely hollow. It would have been nice if I guess with all this extra work maybe there would be some kind of feedback in the game world but nope it was just xp and eddies. But this even goes for the gigs you do for the fixers.

A few dozen disconnected and incomplete gameplay systems not in service of anything resembling a cohesive coherent vision

The swimming skill? lol

Obviously something went wrong.

Over half of the perks actually don’t work properly or at all. That’s surely a sign of a finished game.

I LOOOOOVE Cyberpunk - I’ve been playing Shadowrun and some Cyberpunk games for decades now, read the books, seen the movies, played what few games existed, and I was REALLY looking forward to this game.

I’ve not touched it after the initial 10 hours or so, when it slowly dawned on me, it wasn’t really anything like was promised, and the living breathing city was just a prop, and poorly hidden at that.

I imagine I am not alone in feeling this, but I seriously doubt the developers in any way can rescue the game into what was imagined and promised.

There is just no connectivity or feedback from the city - The city which was supposed to be a main character in itself. It has very little soul. All those wonderful advertisements, for something you can’t get.

I’ll stop here, because it just so disappointing, especially coming from this company.

It’s just disappointing because while content may have been yanked for time, you’d expect for a company this size at the very least some very basic QA would have been performed. At least Paul got his game though.