I think the thing that’s truly sad about this game is when you scroll up the thread and read all those excited pre-release posts from people about wanting to “go full corpo” and the like and, well, look how it all actually turned out.
Whoever it was at CDPR that decided to include Nvidia’s raytracing dll in the build deserves a raise, though. I think that single decision saved it from complete ignominy. GOTY.
I don’t care about things like crafting or car customization in my RPGs, no. Again nice to have them, but I play RPGs for other reasons. This should not be hard to understand.
When I said I did not find gameplay systems to be broken, I meant the core systems such as gunplay, stealth, dialogue, driving. If some perks are not working properly, sure that’s possible.
This is so amazingly patronizing, even if you didn’t intend it to be such.
But you are wrong. I would enjoy Cyberpunk the same if it was made by american, french or nigerian company. Even unknown one. Because the game I played pretty much fits my taste perfectly. I love immersive, atmospheric RPGs like this.
Also, Cyberpunk is not in my “best games ever” list. I do not consider it better (or as good as) Witcher 3 or Fallout 2. But I did enjoy it a ton and am kind of flabbergasted that so many people here are unable to find the good stuff in it and enjoy it like I did (of course, not talking about lastgen console people for whom the game runs and looks badly, or people who hit some significant bugs).
This. I deliberately paid no attention to pre-release hype, and thus was able to enjoy what was delivered more. It was obviously half-baked but at least I didn’t mourn a bunch of stuff I had anticipated but which was absent.
I do find the tone of people in this thread toward you to be undeservedly harsh so I’m reluctant to pile on. But I think the counterpoint here would be that character perks, crafting, itemization and equipping your character, etc. are all important core gameplay systems to the modern RPG even if they aren’t of particular interest to yourself.
Cherry picking a few areas such as the gunplay and writing off everything else as irrelevant just feels… incongruent to the argument that this was, overall, a great game. Great games don’t typically need this level of excuse. Nothing’s perfect, sure, but here it feels that even the systems that were competently implemented were consistently undermined by other broken systems at their periphery.
For example, it is difficult for me to enjoy gunplay when the characters I’m shooting glitch out graphically, get stuck on scenery or behave weirdly, no matter how great the animation, sound and general ‘feel’ of the gun/shooting is. It is difficult for me to enjoy writing and voice performance when I’m incorrectly put in the driver seat of the scripted car sequence and the NPC ends up sitting ‘inside’ me in order to drive. It is difficult to enjoy driving when traffic 100m in the distance evaporates as I approach and the minimap doesn’t contextually zoom out or my car just randomly explodes, or teleports, or teleports then explodes.
None of these were one-off experiences and it’s basically impossible for anything to create an atmosphere or feel immersive when it consistently and frequently yanks you out of the experience with yet another stunning display of slapstick incompetence.
There’s fun to be had, sure, but little worthy of accolade.
morlac
5847
Stupid is as stupid does. They already stupidly did it once and history is full of repeat offenders. They’re not exactly fixing it at a rapid pace and their patch teaser needed to be quantified due to backlash. I’m not super confident at this point but not giving up on them.
What fox.ferro said. I didn’t “buy” the advertising and went into the game not expecting anything better than Witcher 3 (and, in fact, expecting worse, since it’s a new IP, much bigger, etc). The first few moments with Jackie driving you into Night City were amazingly immersive. But then I started playing and the immersion started breaking with every disappearing car in traffic, every stupid NPC clipping through the floor, with every teleporting cop, with every quest that failed to trigger.
Which is sad, because I was enjoying the moment-to-moment gameplay when I didn’t hit those lows. And I could see most of the time what CDPR was aiming for. Which is why I uninstalled the game and why I’ll wait until most bugs are fixed to play it properly and enjoy it for what it is.
morlac
5849

Paul_cze:
When I said I did not find gameplay systems to be broken, I meant the core systems such as gunplay, stealth, dialogue, driving. If some perks are not working properly, sure that’s possible.
I don’t want to pile on but it appears you liked all the the NON rpg parts. Besides dialogue all you mentioned was action. Gunplay, stealth and driving are not very rpgish systems and IMo don’t make a great RPG. You ignored all the broken “RPG” systems.
It appears you don’t care about the RPG parts at all. I think I get it now. They did nail the atmosphere and story is good even if it is just window dressing. The completely whiffed on making a good rpg though. Useless leveling, little customization, lame loot, Doesn’t mean they can’t fix it into a good/better game eventually. Personally, I’m disappointed and ignored all the hype but I’ll return to it at somepoint. I’ve wasted time on worst.
Kind of unfair. I am no gamedev, but I assume coding and testing a complex game like this, when it is already out and people play it on all kinds of systems with all kinds of save states, during a pandemic, after being severely hacked, must be pretty difficult.
To me (and I understand this is my personal opinion), these systems (ability to go guns blazing, or hack or stealth my way through etc) are also all parts of the sum that is the RPG of it.
Now, you say it has useless leveling, lame loot, little customization and what not. I disagree about these points (I found levelling to be similarly rewarding as in other RPGs, enjoyed getting new guns and clothes and slightly modding them etc) but I do admit, leveling itself for me is not a crucial part of RPGs (or games in general). That would be writing/characters/quests. Of course other people can feel differently.
Anyway…people can like/dislike whatever they want. Maybe CDP will add the stuff Telefrog needs to be able to enjoy it, maybe they won’t, we’ll see.
morlac
5851
I feel ya. Story and atmosphere are top on your list and this game delivers on that front mostly.
I enjoy those aspects as well but I realy dig the mechanics/systems in rpgs. Growing in power through hard decisions. Agonizing at character creation and level ups is what I want.
We will certainly have to disagree on leveling was good. 90% of the perks being useless, broken or lame made leveling up for me pointless. I’d do it every few levels it was that bad and unexciting. It just all seemed half baked and full of “filler” for lack of a better term.
It’s like they couldnt decide between forcing you down one path and designing the game that way and then making it a more open expirence. They just half assed to say you have choices but didnt follow through on making said choices meaningful. Backgrounds, builds etc just didnt seem to mean much in the end. It worked better with the Witcher and its narrower focus in this regard.
In summary it’s a mess im not sure they can fix. I’ll still get money’s worth but this is not the game I expected or really wanted is all.
Timex
5852
I’m with Paul in that I enjoyed Cyberpunk.
But honestly, I find that I generally enjoy games, overall. If the core game interests me, I’ll generally be able to work around glitches and bugs.
I found Cyberpunk interesting.
CraigM
5853
It’s not patronizing because it is based on your literal words from the Kingdom Come: Deliverance thread, and the Witcher threads. You explicitly called out that these games were being created by people from those cultures, and the design and story were influenced by their culture, was a meaningful thing to you.
I didn’t say it was. I said that prior to release, you were saying it could be the greatest game ever. That was your level of anticipation for this game. And I was right.

Paul_cze:
But yeah if they can keep this kind of immersiveness and level of detail across the whole city and game and all sidequests (which seems impossible, but then again it also did for TW3 and they did it), it will be another greatest game ever.
I mean, right here.
Look, I was looking forward to CP2077 as well. I liked The Witcher 3, despite having bounced off the previous two games and not being big on fantasy to begin with. It was the only game I played for 6 months when I played it because I wanted to finish (also I get very limited gaming time in general). Cyberpunk is a genre I am much more interested in, and is legitimately one of my favorites. So I wanted this game to deliver.
But you have been extremely defensive around any and all criticism of Cyberpunk 2077 or CDPR all throughout. Which, again, we all have our own biases and blind spots. I know I get very annoyed with the ‘hurt durr sportsball’ type stuff common in geek circles. Whenever someone makes a comment like that, I’m ignoring whatever point they are making or saying with that.
You’ve decided to dismiss any criticism of the game from those who dislike it in its current state.
Which, to be clear, isn’t me, because I have been unable to play it. My computer isn’t up tot he task, and the only console I have is a Switch. So I am inevitably waiting until I do a rebuild of my computer.
I’m hoping when I do get to play it, that it is closer to the game they wanted to make than the game it was released as.

CraigM:
It’s not patronizing because it is based on your literal words from the Kingdom Come: Deliverance thread, and the Witcher threads. You explicitly called out that these games were being created by people from those cultures, and the design and story were influenced by their culture, was a meaningful thing to you.
I am glad these games are made, and they fit my taste very well, but them being from central europe isn’t the reason I enjoy them. It’s a pleasant coincidence.
Of course Kingdom Come being set in my country is awesome and I am glad someone made a game like that. And Witcher being a sequel to books I grew up with? Also awesome! But if that exact same game trilogy was made by US studio, I would love it just as much.

CraigM:
I mean, right here.
Wow, going back 3 years to my impressions of the demo. Funny how I also pointed out what looks like needs improvement there.
And as you can see, I wrote “If they can keep that quality across the whole game, which seems impossible” - it was a big if, and I did not consider it a sure thing, even if I hoped it would be, given Witcher 3’s quality.
Also, I am not dismissing anyone’s criticisms. I agree with some of them and disagree with other ones. People can have different priorities about what they care about in games.
I’ve heard this one compared to Deux Ex Mankind Divided, which I adored. Is that an apt comparison? If expectations were along those lines, would Cyberpunk be considered as good?
Edit: I meant Human Revolution. Same question though.
antlers
5856
Once I realized that the systems in Cyberpunk that worked were exactly the same as those in Witcher 3, I enjoyed Cyberpunk more. A re-skinned Witcher 3 is a pretty good game, especially when filled with huge expanses of remarkably realistic urban architecture.
It has some of the vibe of DE: HR, but is more sprawling and less focused. There’s more to do, but less of it matters, I guess. The main plotline is solid, and you can definitely feel a similarity with some off the Deus Ex ideas, though IMO the Deus Ex backstory stuff is more pointed and coherent.
I had the same observation but opposite reaction. Once I realized how much was carried over from the Witchers that put a further dent in my enthusiasm beyond the crippling bugs.
I already played The Witcher systems three times over, I was ready for a stark departure, but I guess CDPR wasn’t.
morlac
5859
Hmm, interesting point. It’s like they had all these ideas and then tried to cram them into existing systems. All the while dialing back their ideas to fit into said systems in lieu of designing new systems to fit their ideas. Seems ass backwards and WTF took so long?
Timex
5860
I think the setting and story are enough of a departure from Witcher, that I don’t mind if they brought over some of the systems, because those systems were good.

Anklebiter:
I’ve heard this one compared to Deux Ex Mankind Divided, which I adored. Is that an apt comparison? If expectations were along those lines, would Cyberpunk be considered as good?
Edit: I meant Human Revolution. Same question though.
If you haven’t played Mankind Divided, I would totally recommend playing that as well! And Cyberpunk too of course.
MD got a lot of shit for various reasons (microtransactions, some dumb Squeenix decisions, shorter story that leaves door open for sequel), but personally I liked it even more than Human Revolution. The Prague hub was probably the best in the series, it had huge focus on sidequests and generally it reminded me of Vampire Bloodlines in how it played. It has some stunning architecture and level design in it as well.
Cyberpunk plays very similarly, in my opinion. But it has better gunplay and is generally on bigger scale, instead of smallish hub you have a huge city to explore. I also liked its story more than MD’s, although MD’s is still good.
On the other hand, it is less polished, there are visual glitches here and there and it requires good PC or or one of the new consoles for good experience.
Here’s a vid I recorded from MD
And Cyberpunk
Nesrie
5862
So was this fine game ever listed back on the PS store?