Useful map

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Cybermap

Better minimap mod here, last updated in January so unsure if it works yet:

Better controls binding mod:

Last updated December.

Well, I finally bought it. After seeing what the launch was like I made myself wait until the first really big patch, and here it is, so here I am. I’m curious to see how good/bad it really is for myself.

Go in with an open mind, and let the chips fall where they may!

Absolutely. I want it to be good, I just hope it is!

The main quest is great and the world is stunningly gorgeous, if you have a high-end gaming PC. The shooting is perfectly fine. The sidequests, and the open-world stuff, pretty uninspiring.

I dug a lot of the sidequests. It was the gigs I could live without.

“Previously we hinted that our next triple-A would be a multiplayer Cyberpunk game, but we have decided to reconsider this plan,” Kiciński says in the video. “Given our new, more systematic and agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day. We are building an online technology that can be seamlessly integrated into development of our future games.”

“CD Projekt Red makes singleplayer, story-driven, triple-A RPGs. That is not changing,” he said. “What is changing is our long-term approach to online. By this, we mean ensuring we are properly prepared to implement online elements in our games where they make sense. We don’t have to go overboard, or lose our singleplayer DNA. We want to take thoughtful steps to build robust online capabilities.”

You’re right. The sidequests, those given by the 4 characters, are just as great as the main quest. I was talking about the gigs.

Pretty much what I expected. Bugfixes and patches. They had so much to fix, I think it was expecting too much for them to do any enhancments at this time.

Plausible theory on where all the life path content got reworked into:

Plausible theory, certainly.

It seems like an absurd theory, nothing about it makes sense.

Let’s say that it were true, and you were only supposed to play through one of those three questlines in one playthrough. What happens with the main story part of that content? The McGuffins, the characters, and the exposition. Is the idea that you’d really only get one of the McGuffins and the other two would be hand-waved away? Or that you’d have a generic alternative story line for replicating each of the main story plotlines for the other two life paths?

How would the distribution of content across the game world look like? It seems like you’d not have much of a reason to got to vast amounts of the map without those quest lines. Like, you’d pop into the wastelands for two 5 minute trips. If there was supposed to be a bunch generic content in those places in addition to the life path, where is that content now? Literally none of it got implemented?

Some of the endings are pretty tightly linked to the quest chains as well. Is the idea that the ending would be directly tied to your life path, with no player agency? That doesn’t sound at all plausible.

This would also mean that the romance options would be pretty closely linked to the life paths. It’s pretty clear that they put an order of magnitude more effort into the female romance options. Do you really think it’s plausible that e.g. Judy was supposed to only be present in 1/3 the games and romancable in 1/6?

What about the pacing of the story? Those quest lines are really, really tightly linked to you already having the Relic. You can’t make them work as a prologue at all. And with the relic, you’re on the clock. You can’t fit what’s supposed to be V’s main backstory in at that point (and it doesn’t even make sense). The life paths would have to be happening before the heist, not after.

Yeah, I don’t know if the posted theory holds up under scrutiny or not, but I can say that I was shocked at how little the corpo lifepath has to do with anything after the prologue. I think there’s like one optional follow-on side mission with your old boss, but it amounts to a lame fight in an alley.

With hindsight, is there any ‘best choice’ for those three starting options…?

Corpo has least content, has a throwaway extra mission and a unique iconic pistol. Nomad has an extra lifepath-specific vehicle and mission with cameo by streamer Alannah Pearce. Street Kid still is reflected the most in all the post-selection dialogue.

You make good points. OTOH, it’s also pretty clear that the game is hollow as hell inside, and that the origin stories are pretty much stillborn. Something happened, and some stuff was definitely rudely excised to get the game out the door.

I think the lifepaths ended up just the way they always planned it. I think CDPR felt the Witcher 2 path where tons of content is shut off by player choice was a mistake. The stuff that got cut was game systems that broke story content.

Possibly. Though if true, I think it was a bad choice, but YMMV.

Not necessarily, but their decision to market the game saying it had tons of consequential player choice and then not offer any was definitely the wrong way to go.