Cyberpunk 2077 - CDProjekt's New Joint

Does this still have a mythical update 2.0 that will fix everything on the horizon?

No 2.0 patch announced, but there will be multiple updates and improvements!


I’m just starting to get into this. Pretty great so far.

I guess I will wait for the discount when the free DLC are out.

This was going to be the first major game I purchased for the PS5, even though the hype and gameplay wasn’t meshing with what I wanted in the game. With the problems and removal from PS store and the still necessary fixes throughout the year, I think I’ll push this all the way until a more complete, stable, package is put together.

I really like the world concept that was built even if implementation is wobbly. Looking forward to the day I can resurrect this long dead thread to say how I just got into it and really like what I’ve experienced so far.

I was really, really looking forward to this one on my PS5 since I’m a huge open world fan, and loved Witcher 3. So I am really disappointed that the game delivered is not the open world opus promised.

Question: What do you think is the best this game will be? In other words, when they complete all of the patches, etc. what will this game be?

I don’t think it will ever be a superb open world game. Think Mafia 2 (the open world is a backdrop for the story and quests) in that regard.

It might become a better RPG, though that’s not certain. More quests, more options in those quests for actual role playing, more “choices & consequences”, better fleshed out factions, more meaningful and balanced skills and abilities, etc. We’ll have to wait and see if that will be the case.

Story-wise, I don’t expect it to change in any significant way. Maybe in side quests or gigs, but otherwise I don’t think anything will change apart from bugfixes.

If you thought Witcher 3 was a good open world game, Cyberpunk delivers about the same. But for whatever reason, the expectation was that this would be using the GTA model of open worldiness instead.

But if you’re intending to play on the PS, definitely wait until they release the proper PS5 version, rather than what’s effectively just backwards compatibility.

I could live with that if everything was done well. TBH, Witcher 3 was not really a full open world game in the same sense as, say, RDR2 or Skyrim. For example, in RDR2 I roamed the countryside for hundreds of hours just exploring, discovering all kinds of amazing things, hunting, fishing, deciding whether to free people being transported in a cell on a wagon, finding a pervert and tying him up and laying him on the train track, etc. Witcher 3 was much more about all of the quests and sidequests and the story line without a lot beyond that.

Nice one, Onion! The Cyberpunk version of this!


Meanwhile in the world of non-made-up stuff, they apparently only refunded 30,000 copies.

Thats performs maths $1.8 million dollars refunded!

I expect that’s a testament to the goodwill and reputation they garnered for supporting their previous games. There’s no point in refunding if the expectation is they’ll continue to improve the game for a long period.

Seems tiny compared to the online complaining.

Wait, are you saying that online communities blow problems way out of proportion and completely do not represent the real world??

Let’s not pretend that the refund scheme was all that great because it wasn’t. I didn’t refund it because I couldn’t.

Well, there is: there’s no guarantee that will happen in a timely manner and consequently you’d come out on top, financially, if you refunded then rebought it when (if) it is finally fixed.

Regardless of any of that, the chances of me ever buying one of their products at launch, never mind pre-ordering, are slim to none. I doubt I’m alone in that. That will have lasting financial consequences for them, though it would be difficult to put an actual price tag on it given the abstract nature of the loss.

Note that these are refunds handled directly by CDPR, not the whole number of refunds processed through the different digital and physical stores. 30.000 direct refunds is a lot, given that they normally tend to 0.

I wonder how many of those 30K people got their money back and got to keep the game. I’d guess everyone who bought it in retail.

How come?

Online complaining tends to think it’s way bigger and more important than it actually is.