I’d rather recommend Control for that. It’s as ambitious as it wants to be and ray-tracing is very noticeable there. Most importantly, limited focus in level design makes the game perform fine with RT in 4K on something like GeForce RTX 2070 Super and it looks good. With Cyberpunk I had uneven performance even without RTX. I’ve only played the release version so maybe performance is better now, but I’m not sure.
Thinking now about this game after completing it on release. It’s impossible to overstate how buggy it was, even though 95% of bugs were harmless, but it took you from the experience constantly. I made an experiment screenshoting every visible bug and got something like 10 screenshots in 10 minutes, and on top of that I had sound bugs, AI bugs, weird movement through walls etc.
CP2077 really made me appreciate modern boring open-world AAA games. They are unimaginative, made by the book, predictable, empty… But they learn. In 2015 Witcher 3 put to shame most open-world games with its good writing and tech. But since then things changed. I’m playing Far Cry 5 right now when my brain is too burned for something decent and it’s a good example of what I’m talking. It’s similar to CP2077 but worse in many regards like writing, art, world design. But it’s still OK to great in all of those areas. It’s tech is less impressive but CP2077 doesn’t get to brag about it till it’s bug-free. More importantly it works even without bugs. People focus too much on those bugs and miss the fact that the core gameplay loop of CP2077 is flawed beyond fixing.
Loot is unsatisfying and boring. The economy isn’t interesting as there isn’t anything good to spend money on except some augmentations maybe - and even augmentations that sound interesting (double jump) do not give you any real advantage or open possibilities. Your stats barely affect your playstyle - I know cause my character was the worst sniper in the world yet by the end sniper rifle was my most effective weapon. People have figured out that a lot of perks just simply do not work. And with dumb AI and teleporting enemies fighting is just isn’t interesting. Back in 2008 when I played Fallout 3 I was blown away by a proper open world RPG being stitched to a crappy shooter, and CP2077 basically does the same. Witcher 3 combat and loot weren’t something to write home about either but it was simple and it worked. CP2077 is much more ambitious in terms of gameplay but unless you’re playing stealth melee character you’re playing a subpar looter shooter with a decent (but unfocused and uneven) story.