Cyberpunk 2077 - CDProjekt's New Joint

I remember when it first came out and I was clipping out of the vehicle in the first few minutes. I didn’t give up much longer after that. It was in no way ready to be released. I’m super glad i just kind of put it to the side to see what happens so it’s still fresh for me.

I didn’t play much at launch (I did play a bit, and I enjoyed most of it, but it could very clearly benefit from more time on the oven, so I stopped to play and planned to go back once some major patches had arrived), but I did play quite a bit when 1.6 arrived and I enjoyed it quite a bit. I didn’t finish the game though, because they announced Phantom Liberty when I was halfway through it and I decided to wait (again). So I guess my first full playthrough starts on Thursday ;)

Rock8man, the impressive thing here is that you ended up finishing a game you don’t like after four years. I finish games, or I drop them, but I don’t put them in a weird limbo for years :P

If you do wanna preorder Phantom Liberty, you’ll have about 5 and half days from the time the review embargo lifts to the game going live on PC. (Embargo lifts at 11am EDT/5pm CEST)

Is phantom liberty a whole new story, or just kind of a DLC package? Like WItcher 3 had some packages after release if I recall… I never played them, because I always have a hard time getting back into a game after I beat it.

You are missing out. Both the W3 DLCs are freaking amazing, are each complete narrative arcs, and are both arguably better than the main narrative in W3 itself. (Arguably…not trying to start a fight here)

This is the game I wanted to make in 1999. Wish I had the resources.

That…sounds awesome. I suspect one of the problems is that engines that do one thing really well don’t handle the other things nearly as well. Another may well be that designers tend to be good at either FPS or RPGs, and rarely both. But no reason you couldn’t, with good management and vision, and enough money, bring 'em together effectively I guess!

Spot on. Hearts of Stone is as good a quest as I’ve ever played in any game. It’s the standout quest of the series, imo. And Blood & Wine is basically Witcher 4.

I think I’m just about ready to start Cyberpunk. I appreciate all you beta testers. Does the game give you a good taste of the classes/builds or do you have to choose early on?

It pushes you toward netrunner, which is basically the mage/ hacker class. There’s one equipment slot for a cyberdeck, and you can place either the “help me hack stuff,” the “make me a berserker” or the “let me stop time” gear in it. You get the “help me hack stuff” starter piece for free, almost immediately.

The other pieces are harder to find. And if you’re going for a time-stop build (aka Sandevistan), you have to know not to offend the game’s most obnoxious NPC, or you loss access to the best Sandevistan in the game.

Also, you cannot respec attributes. Intelligence is critical for hackers, and mostly useless for everyone else. So you have to decide very early on what path to take.

Mild Spoiler for people going Sandevistan: Do not punch or otherwise piss off Fingers, despite how much he deserves it.

I suppose Silverhand is technically a player character.

A Fingers-Silverhand bout would be pure bliss, as long as they kill each other.

I thought Silverhand was pretty interesting – he definitely had a point of view on everything.

I didn’t like playing as him, though. I always dislike CDPR’s “play someone else totally on rails for a while” quests. The play-as-Ciri stuff was the worst part of W3 for me.

Loved those quests.

But they also served a narrative purpose beyond playing them. When you play as Ciri, you not only see that “Oh, hey, she kicks ass,” when you do the combaty bits. But you also see her interact with others, like the little girl lost in the forest, or the Bloody Baron’s men, and you see that she is also competent, brave, and above all else, kind to others. She’s a good person.

And when you return to playing as Geralt, that little narrative device has allowed the game to form something of a parental bond and affection for Ciri – which heightens your desire to find her and get her out of whatever trouble she’s in.

It’s an ingenious way for the game to create those (maybe even unconscious) bonds between the player and a key character in the game.

The animation for Geralt when he finally finds her, enters that hut after the dwarves walk out, sits at the side of her bed believing she’s dead, it all just came together for arguably the most emotional scene in any electronic game I’ve ever played.

Not the most emotional for me, but it’s definitely in my top 10. It was beautifully done, and it feels earned, which is the best possible thing you can say about any emotional scene in anything.

I wonder if CDPR changed that in 2.0. I hope they did. Oh, and I’d bet you can find better stuff in Dogtown. ;)

Here’s something I just discovered: although Nvidia says RT Overdrive is only for 40xx series cards, you can indeed run it for a 3090 ti (pour one out for EVGA and me getting one for $1,100 a year ago this month). I assume that means that it isn’t doing frame generation, obvs. That is locked to 40xx cards only.

But…with RT Overdrive, and 1440p resolution, and DLSS 3 set for balanced, I’m getting close to 60 FPS throughout Night City. That’s pretty cool! And I’ll be extra fascinated to see if I can go RT Overdrive in 1440p and the Quality setting on DLSS 3.5 when that rolls out with 2.0 in a couple of days. Will be cool to see how well Ray Reconstruction works and if it delivers the performance enhancements it seems like it could.

Yeah I was running RT Overdrive at 4K on my 3080ti, but had to set DLSS to Ultra Performance to get 60-level frame rates.

Still looks sensational, but there are definite noise issues in some areas, which the Ray Reconstruction update is also meant to address.