Here’s the real question for everyone: which of the three character beginnings are you going to opt to do first?

I’m going to be the escaped dwarven slave!

Nomad male first.

Then when next gen upgrade and first expansion hits, street rat female.

Then when second expansion hits, male corpo.

Thanks. Funnily enough even these 25 minutes are not complete - missing the scene in front of the mirror.

CDP should just upload the entire b-roll to their channel, dammit.

Such as? I can see clunky melee, some flickering textures and non-ideal LoD, but these are things that are fixable or not really important in grand scheme of things. If anything I am glad CDP are willing to show even things that are not perfect.

Brain Dance feels like a record scratch moment in the game. The tutorial BD mission they show feels long, the usage seems clunky and a bit unintuitive. Even so, it appears a lot of resources were used on it…and it’s still not really there. Right now, as presented in that video…it just seems to miss the mark.

I think it seems cool as hell. But I imagine you won’t ever have to use it much if it all past the tutorial if you don’t want to. It’s clear there are multiple options/solutions to everything.

Enhance!

Honestly, whichever one best lets me emulate the well endowed trans girl in the soft drink ad.

NSFW

I actually agree that I wasn’t thrilled about it and it seemed like a weird thing to focus on in a new showcase, and it reminded me way too much of Detroit or Strange Days. BUT, I do have 100% confidence in CDP writers, so I have no doubt those braindances available in game, maybe apart from this tutorial one, will be interesting and engaging.

Corpo. I will be the best boot licker!

It seemed interesting to me, full of potential of cool detective work. I don’t see the clunkiness, you rewind/skip forward, select one of the 3 views, and then point in whatever object in the game world. People wanted something more involved and less automatic than the witcher sense, so here it is: of course it’s longer now now that it’s more interactive.

In exchange, surely it won’t be as abused as the Witcher senses.

I’m really intrigued by all 3, but doubt I’ll actually play through it in its entirety 3 times just to see them all. (Although…maybe. I have with Skyrim, and never even veer too far from my “standard” build.)

I’ll probably go Corpo first, but I’m also very interested in Street Kid.

One of the reasons I’m hesitant to label The Witcher 3 the best game evar, is because it has little replay value. There are only a few branches in the story, and no matter how you spec out Geralt, he’s always going to kill stuff by poking them with his sword.

Seems like Cyberpunk 2077 may have addressed TW3’s biggest weakness.

Compared to Witcher-vision, it was fantastic. Reminded me a bit of Tacoma, too, but more involved. I can see it feeling a bit gimicky, but I’m definitely more postive than not about it.

Yah. I’m with starting as a jerky Corp-monkey too.

We know lifepath choice affects the first 20-30 minutes of the game, and posterior choices you can pick in dialogues and stuff (like knowing the street lingo with the street kid vs knowing the corp procedures of the corpo). But Ign interviewed one of the CDP guys yesterday and basically confirmed that in addition each one will have exclusive sidequests, I think the idea is that each will solve his eventually solve his ‘personal quest’. For example the Nomad will return to the Badlands at some point and will join his old gang again, having some Mad Max adventures there.


The character progression works like this, from what I understood:
-5 basic stats: body, reflexes, int, cool, tech.
-There are skills that depend on a parent stat. They level up as you do stuff (using rifles, hacking stuff, etc) like in a Elder Scroll game.
-I think there won’t be a lot of them, just 2-3 per stat.
-However their value is soft-capped by the parent stat, you have to increase reflexes to 4 if you want to increase firearms skill (I’m making up the name) from 3 to 4.
-Now, each skill have a big perk tree. 20 perks or so per skill.

Kotaku says

When you get the chance to level up, you’ll be given an attribute point and a perk point. Later levels will sometimes give you multiple points of each, and you can spend these in any fashion you want.
And there’s a lot of perks. For the Cool attribute, you’ve got a Stealth Page and a Cold Blood page. There’s 26 different Stealth perks and 19 Cool Blood perks to choose from, and most of those have multiple levels.
The same goes for other attributes. Technical Ability — or TECH — has Crafting (19 perks) and Engineering (22). Reflexes has separate branches for each of the main weapons: Blades (23), Rifles (20) and Handguns (19).

So potentially around 130 perks?

-The perks can be passive or active (a new ingame ability, like wall jump or takedowns from above or whatever).

again from kotaku:

I was playing an assassin-type, so I focused on the Cool skills. All the choices there were pretty good: Improving critical chance by 15 percent; a global 15 percent/25 percent damage bump to human and mechanical enemies; 30 percent faster move speed while sneaking; unlocking aerial takedowns; unlocking the ability to throw knives; or just getting more movement speed generally after a takedown.
And that’s just the Stealth perk line. Want to be a better hacker instead? Then you can unlock the ability to breakdown turrets. Increase your Breach Protocol buffer. Get better hacking programs. Or maybe you just want faster aim time. Better headshot damage with handguns. Health regen during combat. Double the carrying capacity.

In addition, there the body modifications you can buy. I read there are 11 body categories (brain, eyes, arms, etc) including things like nervous or immune system (!), and in some of them there were several slots to install cyberware

Finally, there are mods for items you can install:
-Weapon mods (and weapons have color rarity, the color appears like a point in the minimap so you know there is ‘blue’ around)
-Armor mods
-Vehicle mods

Item crafting supposedly exists too, but it seems it wasn’t still accessible/was disabled for the demo.

Remember the Witcher 3 downgrade polemic? It seems they have avoided a repeat, if anything things have improved:


Gamersdye has the lovely concept arts in very high res

I don’t think it’s controversial to say that those 2020 screens are significantly better. I’d be interested to hear the story about that.

Game development continued?

Wait for shipping product before doing any real comparisons.

The downgrade complaints usually come from claims of the console versions of a game like Watch Dogs especially when shown years in advance. The PC always has the advantage of the dev being able to run the game on the latest bleeding edge PC available. Meaning the game isn’t going to look like this for most people.