I remember that happening once with the sword given by Crach en Craite. Yes it was a disappointment. Here is hoping they handle item scaling (and scaling in general) in better way.

For RP purposes though I did not sell the sword, I kept it in a chest and then proudly displayed it at Corvo Bianco.

Fair enough. We do, as gamers and forum rats, tend to beat dead horses a lot!

I hate stuff like this as it leads me to scour the web for guides. I don’t like missing content because the designers decided to make it all immersive and less game. Give me a quest with clear instructions so I can make an informed decision based on risk/reward and don’t have to hope I don’t mess something up for me by pissing off some NPC. Same with relationships. Give me a score and show me what changes the NPCs attitude and don’t let me guess and hope. I don’t have time for that. But from what I gather I am in the minority.

I suspect that in particular, people may hyping themselves too much with the lifepaths. It’s just three backstories for your gun for hire, but in the three you will end up as a gun for hire.

I am of two minds on stuff like this. I like, in theory, the role-playing idea of more ambiguous and nuanced interactions, but in practice the very nature of the medium brings me back to min/maxing things. What I would do in a pen and paper game with real humans doesn’t deliver the same payoff when it’s just a matter of code. The format of a game pushes you into a position where the only logical decision is to maximize tangible, quantifiable gain, as the payoff for anything else is entirely dependent on the sort of abstract relationship you can form with the game’s content. I think this works differently for different people. I can connect with characters in books easily enough, less so in films, and almost not at all in video games. Sure, there are times when an NPC is so nicely realized that I feel affection or more often loathing for them, but the feeling has to be particularly intense for it to override the part of my brain that calculates risk/reward and material payoff.

And it’s not something necessarily new or groundbreaking in RPGs; Dragon Age: Origins did that a decade ago. I suppose many people hyped by CP2077 never played that one, though.

Of course, it’s not the idea that counts - it’s the execution. I hope this feature in CP2077 works at least as well as it did in DA:O.

I think CDPR doubling down on characters, interactions and consequences is playing to its strengths. People who liked combat and people who disliked combat in Witcher 3 will often agree on how good the quests were, and how enjoyable it was to interact with situations and characters and see the consequences of your choices. The Witcher games were never really strong in the “mechanics” side of the game, but they were at their best on the “storytelling RPG” part of the equation. It’s a sensible choice, and I hope they nail the combat/gameplay part of CP2077 as well, so we have the best of both worlds. It’s a hard thing to do, though.

Some of us enjoy roleplaying.

Not me, really, but some of us do.

My belief is that there will be lots of options. No matter how you go about things, there will be something in it for you. So maybe you don’t approach something a certain way and don’t get a certain reward. It isn’t a huge penalty because some other reward or opportunity will find you as a result.

I mean good, proper RPGs are designed around “missing content”. And that’s a good thing. I still respect the balls CDP had to make two Witcher 2s (almost).
Anyway, fair enough to have the opinion you have, but, no offense, I am glad CDP don’t share it. I much prefer immersion over min maxing.

Precisely, I’m talking of how much the game will allow you to roleplay.

Oh, I’m always up for different approaches. And if anyone can do it, these folks can I think. And I am in general more interested in cyberpunk as a setting than traditional fantasy, even if the Witcher games were a bit deeper and different than standard fantasy.

Do we know if this game’s Series X/PS5 version will launch in 2020? Or just that it’s coming at some point in the future?

I’m pretty sure they’ve said it won’t be anywhere near launch for either console. And that it’ll be a free upgrade on both consoles. But not until 2021 at least. That said, it will play, probably upgraded (frames, res) or both new consoles at launch, just not in it’s official upgrade way.

Tempted to buy a 3080… if only the price was like the 3070…

Generally speaking I like the idea of games that have more content than I am likely to see. I’m not a 100% completist so I like the feeling that stuff is ‘out there.’ As long as there is something that amounts to a satisfactory ending (whether a ‘main quest’ or something else), I don’t mind there being content I don’t stumble upon. In the CRPG genre I rather prefer it.

Wondering with the push to using RT, will developers stop trying to create the same effects the ‘old fashioned’ way (which might look “just as good”) and thus, if you’re without a RT compatible card (expensive enough to provide decent framerates) you are now looking at ‘gutted’ visuals?

I think we are still a few years away of that happening. 95% of people don’t have RTX. Hell, consoles also don’t have RTX.