So I revived at the Central Irithyl bonfire, saw my dropped souls past the first three of those knights. I knew I should have quit after barely beating the first, nearly dying to the second, and then of course getting my ass kicked by the third. These are enemies that I sailed past last night. Sometimes I’m just not in the right mindset.
Those knights are so rough. They killed me so many times. As soon as I let my guard down, or tried to breeze past them, they destroyed me.
They rank at the top of my most feared “regular” enemies.
Kolbex
1683
End of the Undead Settlement, about level 30, and I’m not really seeing what the fuss is over Pyromancer. I feel less survivable and less dangerous than as either of my melee characters, and now I’ve got less estus because I need to save some for Ashen. Are casters some kind of late-game, D&D “quadratic mages vs linear fighters” thing? Thinking I’ll switch back to Kolbeast. Perhaps I am doomed to play this game three times simultaneously.
I mean, it’s just a starting character. By the time I hit level 30, I had fully converted my Pyromancer into what my Knight character was, almost. Minus the Knight armor and plus the fire spell.
I currently also learned some miracles for the swamp areas. I can now cure all my ailments, and also have a couple of decent healing spells I can switch between. I like the versatility of the Pyromancer in that way. Sort of a jack of all trades, master of none right now. Just like my pyro from the first Dark Souls.
Btw, last night I full explored inside and around the Cathedral of the Deep area. I was really surprised that it seems to be a dead end. I can’t find anywhere to go. There’s two doors in there that don’t open from that side. But I kept looking all around and there seems to be nowhere left to go anywhere around there. So it was back to the swamp to light that last torch.
Last night, I just concentrated on trying to get all the shiny loot in the swamp areas. I didn’t care about survival. I just was making runs to get the loot. The area around the giant crab there was really annoying. Come on Giant Crab, can’t you see I’m trying to ignore you and get to shiny loot? Bastard.
I was similarly focused on just that when I was there, and was startled by the variety of enemies making their home in that swamp.
Kolbex
1687
Sure, but that’s why the comparisons to the other two (melee) characters I had created, who from the very beginning felt much more capable than the pyro. Hence my question about power curves and whether the pyro is a late bloomer.
I love how smooth the animations are in Dark Souls 3. Like those creatures in the swamp that crouch really low and step to the side like some kind of cougar examining its prey. Everything looks and behaves so much more organically compared to the two previous games, and even more than Bloodborne in a lot of cases. This really feels like the definitive next generation Souls experience.
Like you know the little guy who drops from the ceiling in the Undead Settlement after you cross the bridge and get the two guys in the stable? He drops down with a huge sword that’s too big for him, and he’s dragging it? It just looks so good.
I’m with you 100% on this. It’s so good, for all the reasons you stated and more, that it actually has me a little sad that this is apparently the last in the series. For how good Bloodborne and Sekiro are, I figured I’d be ready to move on from Dark Souls after DS3, but it turns out, I’ve never been more invested in this world than I am now.
I know they have to move on and grow as a studio, and the newer style of games they’ve made have me excited for where they go next, but that very specific feeling you get from Dark Souls (that I’ve tried to explain elsewhere) I haven’t been able to get anywhere else.
Kolbex
1690
I hate those guys (in a fun way), because their overhead swing animation takes sooooo long, and I’m always waiting for him to finish so I can hit him, all the while afraid I’m going to mistime it and get hit.
Scuzz
1691
I am far from being a Dark Souls lore expert but I believe he is considered quite important in the lore. He is a son of Gwynn who was booted out of Anor Londo. There are broken statues in Anor Londo that are said to be him. One I remember to be next to the statues of Gwynn and Guinnivere.
Scuzz
1692
I didn’t do that much PvP in the previous games, and what I have done in DS3 is mostly involuntary, but magic and pyromancy don’t seem near as dangerous in this game. In DS2 they are fun as the game provides numerous consumables to increase your ability to use them, and the estus system in DS3 seems to work against that.
Kolbex
1693
Yeah, at first the estus system had my going “ah sweet, refillable mana” and then after a bit it was “oh no, no consumable mana”.
Holy shit. Now I need to look up a vaati video on this dude. No wonder he was such a beast.
Scuzz
1695
I forget the tie into the dragons but I believe one of the games (maybe 3) has an intro of dragons fighting against Gwynn and the first men (or something like that, as I said I am not great with the lore). The Nameless King sided with the dragons later in time and for that was cast out of Anor Londo.
But yea, check into a Vaati video for the real answer.
Kolbex
1696
That’s the intro to the first game, although “man” is an extremely generous description of Nito.
Kolbex
1697
Looks like I broke some triggers on the twinblades guy that is rather keep intact, so I’m gonna stick with Kolbeast, I think. I don’t have any idea what I did differently this time, for example, but I ran into Patches in the Cathedral.
Kolbex
1698
Ugh, From. In Demon’s Souls, you traded with the crow (or whatever) by dropping an item and logging out, so what did I do? And what are you supposed to not do in this game, or the item is simply lost? Ugh.
I found the Nameless King’s difficulty to be greatly exaggerated. When I finally fought him, I beat him in like 3 attempts. On NG+ I beat him first try. On NG++ I beat him again in 3 attempts.
I think I might just be good a spot dodging his attacks. You can also stagger him for more punishment. The difficulty of the first phase is entirely in the camera. Once you figure out how to deal with it, the difficulty of first phase is Baby Souls easy and can last 10 seconds if you get the right attacks.
The hardest bosses in DS3 are all in the DLC.
I am surprised how hard the first area Lothric castle still is even when I know what I am doing. Those elite knights are really tough, and even the grunts are chipping away at my health. At least I got to free Greirat. But I have not opened any of the shortcuts or locked doors yet. Strange, I think I have to look up some stuff. Lothric castle was always confusing like hell