So, friday night I played until 5 am. I don’t know how I did it, but the game just wouldn’t let me go.
Night started out well enough: went back to BT looking for hidden treasure. I THINK I found the spot that was alluded to by @Scuzz. Is there more than one tree with an illusory wall? I hope not, because I’m freaking done with BT.
Then I took a stroll through Darkroot to meet the Hydra, which was a fun fight. I love the Basin area. Such a nice change of pace from BT. I explored the rest of the garden and got jumped by three massive cat-badgers. After that I fought Sif. I threw myself at Sif a half dozen times until I figured out I needed to forward doge roll.
From there I went to the smithy so he could divine up my bastard sword, and since I was there anyhow I took a stab at Sen’s Fortress. I love how each new area throws a new type of enemy at you that completely subverts the way you’ve been fighting. Serpent dudes not flinching really messed with me. Took more than a few deaths to figure them out.
Still jittery from BT, I took one step onto the pendulum bridge, and decided this was not the time.
So, with my newly minted +5 Divine Bastard Sword I went down into the Catacombs.
I enjoyed the first hour or so down there. Loved the look of the level, super creepy, good fun. I ran from a Titanite Demon. I took a trip in a coffin. I fell through some floors. And then cried on the shoulder of the skellymang blacksmith as the Wheel Skeletons killed me again. And again. And again. And again.
I had some success if I tried to lure them near the broken hole in the wall by the bonfire, but aside from some sheer luck in finally managing to get passed them, I have no idea how i’m supposed to fight those dudes. The sound of the wheels baring down on me will haunt me forever.
Fought, and beat, the Pinwheel boss first shot which I was overjoyed about, because F those wheelskellys. My joy was short-lived. Boy was it short-lived. The Tomb of the Giants is why I stayed up until 5 am. I was freaking TRAPPED DOWN THERE FOR HOURS. Unable to progress much, unable to find my way back. Pitch-darkness and only the glowing eyes of giant Skeletons looking back at you? No no no.
I did manage to find the skull lantern in my inventory, but that’s a damned if you do, damned if you don’t situation. Use the lantern to light up the level, great, but now I don’t have my shield to hide behind.
Anyway, did some coffin surfing, got tricked by Patches, found the fate of the doomed expedition (at 3 am when you’re nerves are on edge, the adrenaline having long since left you, and you find what I found down at the bottom of the Tomb of Giants…that was real terror).
At this point, I’m pretty tapped out, but I don’t want this to break me, and I don’t want to start my next play session trapped down there, so I pressed on. I managed to take out a few giant skellys, made my way back to Patches (FU Patches) and welp…Skeleton Dogs shouldn’t be a thing. No way no how. So many deaths. So, so many deaths. Oh and the spot with the Black Knight AND a Skelly dog? Nope. Nuh-uhn.
So, I ended up running. Past the dogs, past the Knight, down some crazy slope and what do I find? A golden glowing fog door. That I can’t get into. I forgot what it said but it basically told me to fuck off and come back later. The only way back now was up and it took me sooooooo long to figure out how to get out of the Tomb.
But I did. I made it out. Only to be killed by Wheel Skeletons.