Everything is so much smoother. Dark Souls is okay, Demon’s is pretty janky.
The movesets are a lot better too. I’m not sure if there’s any decent strike weapon moveset in Dark Souls.
Bonfire warping is so much better for Souls veterans who have already experienced the Dark Souls challenge and just want to get on with things now. It’s still kind of fun for the first 10 hours though.
Yeah, there were quite a few “qol” changes since Demon’s, with some backsteps occasionally. Whether warping and shorter boss runs are “better” is debatable. Certainly most contemporary gamers would view it that way.
My take has always been that you can’t recreate that sense of dread that millions of gamers had when they first experienced Dark Souls. They’re series veterans now and it wouldn’t be the same. So why bother trying? You’re just left with the inconvenience.
I would think that take applies more to the late game of a single iteration. DS is a shell of itself if its just systems and no dread, imo. But, I’m pretty much with you as a player of games in these times when there are so many to “get through”, so many new shinies, so many other sources of dopamine burst.
I just hope they never go back to the system of Dark Souls 2, where they stop spawning enemies eventually. Getting through area after area of that game by depopulating it was very demoralizing as a player.
Had I ever bought and played the games when they first came out I would probably have loved more multi-player. Even as late as I got into DS3 I spent hours being summoned by others for Boss fights.
I do kind of like the DS1 way of having to wait until you get past a certain point though. Being able to warp right away seemed like putting things on easy.
When I first played DS1, my first DS game, I never “ran” to Boss fights, I fought everything in the way. I think I was half way thru the game before I realized you could just run past all that.
I didn’t play Bloodborne, so the increased speed by some enemies in DS3 caught me by surprise, but I do think it was a great add. It did slightly change the combat, at least for me.
If there isn’t a discount on the PC version, I think what I’d like to do is get this on the Switch. It would be really cool to have a mobile version of Dark Souls, I think.
That’s not going to bother me. I play PC games at 144hz and I play PS4 games at 60hz and I’ve played games at 30hz as recently as this last weekend, and while 60hz is obviously better, it’s not like 30hz is in any way unplayable. The appeal of being able to go anywhere in the house, or out on the porch when it gets warm again, and play Dark Souls is incredibly high.
I don’t mind that they exist, but I’m just totally not the right customer for them. Like, I’m only going to be interested in all the extra crap if I absolutely LOVE the game. But I won’t know how I feel about the game until after I’ve purchased it and played it. I kind of wish they’d sell the extra crap separately without the game.
(Weirdly, this is the case where all of the games have already been released, so I already know whether I want the extra crap… but then I’m still paying a second time for 180 dollars worth of software that I’d rather not).
Add to that, most of the time you’re getting statues, bookends, art books, keychains… I have to wonder who the audience is that really loves that kind of stuff.