What can I say about DD? I don’t think it’s a “good” game. It’s clever. It’s definitely worth the asking price. Right now at 37 hours in it’s my most played game on Steam. Massive Chalice is a better game in my opinion, and it has only a bare fraction of Darkest’s playerbase.
I can’t really think of anything to suggest to the developers to improve Darkest Dungeon; it does what it sets out to do, and does it well. It’s just… I know it’s been said before… grindy. I like that it’s a forced-Ironman game where all your choices are final. I like the setting.
I think (although I’m not sure) the reason I hesitate to call it a “good” game is that as it progresses it feels like the number of meaningful choices I have to make narrows. Yes there are plenty of different classes and synergies, but as you get up to the level 4 dungeons and above it seems like there are very few (if not only one) options for approaching a run. You have Stun, Bleed, Blight, Move, Mark, Heal, and light level to consider, you have to kind of wager on the number of supplies to bring; otherwise it gets a little same-ey. Once I realized what a huge difference it made to not let my heroes’ stress get over 100 I never wrangled too much with the afflictions during the runs.
There are a lot of systems to figure out, but once I did the gameplay itself started to become a little bland. It’s worth it, but not in a “buy this game right now” kind of way.
That’s my armchair critic minute for the day.