I like movies that tell a story, even if it must be puzzled together. I don’t like the theory that his movies are there for us to to ‘experience’. The only way I can have any faith in a director who choses to direct these types of films is if the film DOES tell a story, no matter how abstract, that can be puzzled and pieced together through overlogic and by looking for clues throughout the film. If the movie doesn’t tell a story it has no business being, in my opinion. I don’t need to be spoodfed story, I just demand that there be one - no matter how incoherent it might seem on first viewing.
There is only one real reason I feel this way: I don’t want to waste my time trying to figure this crap out if there’s nothing to figure out. That frustrates me. It’s like playing an adventure game (if you’ve ever played the old point-and-click type) where you’ve been working on a particulr puzzle and have been stuck for three hours: You sweat it out, trying to keep yourself from looking for cheats/spoilers the entire time. FINALLY you figure it out and the game progresses, but it turns out the solution was not only completely illogical, but it was overly difficult because it was poorly designed, rather than brainy. In situations like this I lose faith in game designers, and even film makers. I feel like they couldn’t quite pull it off.
While typing this I came to a realization. I guess it will either make me a hypocrit, or just picky, it depends on how you look at it. Music. The first time I listened to a band like Pink Floyd I was introduced to sound elements in a song that were not music. They were not part of the songs story and essentially they were simply there to create atmosphere (My guess is they were there because when you’re taking heavy amounts of LSD your brain reacts differently to different types of sounds than a normal brain, like me, does). It took me several listens, several years, to fully appreciate the sound-bytes and voiceovers as part of the listening ‘experience’ for an album.
In certain albums the sound bytes were relevant (mostly The Wall, Welcome to the Machine etc) and in others they might have been, but aren’t so obvious. It took me a while to get over all the interuptions in the music, it annoyed me because it just sounded like filler.
Here’s the thing, I enjoy this type of thing in music. I do not enjoy it so much in a movie. In music stuff like this is pretty fleeting. It can happen, but you know you won’t be listening to two straight hours of this stuff. You won’t be puzzling out the sounds because the album moves on and eventually a good song will start. If I look at David Lynch movies like music albums I guess you could say each scene is like a different song. It sets a mood, and doesn’t always have to tie in to the next song/scene. They might be part of the same overall movie/album, but different scenes, like different songs on an album, can be very distinct and tell thier own story. Not all albums are concept albums that tell one overall story – and apparently not all movies do this either. I just wish they would because they seem to demand different things from the viewer/listener.