Since Eagle Dynamics has turned all of their separate games into modules for their DCS World wotcha, it’s only fitting to make an individual thread for all of them together. Whether you’re so archaic as to prefer the P-51, so meatbricks-for-hands as to be limited to the straight lines and gentle turns of the A-10C, so flat-out strange as to like the Su-25T, or so possessed of a surgeon’s touch as to properly and precisely employ the scalpel that is the Ka-50, you can talk about your aircraft of choice here.
As you can tell, the only one I fly right now is the Ka-50, which has proven to be very different from anything I’ve simulatedly flown before. My modern flight sim experience begins and ends with Falcon 4, and the F-16 has the standard American cockpit: everything on MFDs, with labels on the buttons to tell you which one does what. The Ka-50, on the other hand, only has electronics for targeting and navigation. Everything else is switches. On top of that, the Ka-50 only has a laser warning system to detect threats, which means you don’t get any warning of the missiles you can do something about, and you do get warning for the ones you can’t easily avoid. C’est la vie; it makes tooling around the battlefield more exciting. Speaking of tooling around, I had an easier time than I expected learning to fly a helicopter, and, having started on Friday, I’m at the point where I can slink around behind hills without running into them, and even pull into hovers at the spot I want to without gaining or losing too much altitude (helicopters are slooow to decelerate). I’m still pretty bad when it comes to fancy helicopter maneuvers like sideslips and fast turns, and if I’m noticed by AH-64s I’m in trouble.
Anyway, I remember that there was a pretty decently-sized A-10 thread around the time that module was released. That’s my flight-simming friend’s aircraft of choice, so while he waits for his head tracker to arrive, I’ve been investigating multiplayer options. There’s a Teamspeak 3 plugin and DCS mod called TARS that models radio communications: it queries frequency and modulation type, then mutes and unmutes players in TS3 accordingly. It even simulates line of sight problems, so a helicopter skulking in a valley might have problems talking to an aircraft below crest of the ridge on the far side. Between that and the relatively easy ways to get lat/long from one aircraft’s systems and into the other’s, we think we could do pretty well at a cooperative mission.