Yeah I gotta say, they did some real magic with the Spitfire in DCS. Eagle Dynamics seems to have just nailed the feel of flight more so than any other Spitfire iteration I’ve tried. You are in a high performance propeller driven airplane with raw power to frak yourself up or your adversary depending on how closely you “listen” to the airframe… and it gives all sorts of subtle queues. Amazing how well solid physics come through the simulation.
Spit shows up in exactly one Time Pilot mission. Really debated that considering the higher module requirement for entry, but decided it was a gem and worth it.
Speaking of Time Pilot, for the two people who might be interested, we are on mission 14 now with the milestone of being able to play the full campaign in sight. From there will be polish and more polish.
We’ve tried to provide the “best of” for a number of planes while keeping the learning curve low. In order to bomb the crap out of dozens of Tiger tanks in an A-10c, for instance, you won’t have to know how to operate three radios, or how to input your own complex coordinates. No cold starts in the campaign. You will have to know how to fly, and fire the weapons famously used by each jet.
Not that it will be a cakewalk, especially towards the end. We’ve tried to move the challenge to fighting Natzys, zombies and rogue AIs with killer jets rather than fighting to hold a 300 page manual, and I think it is working out OK.
Our full roster includes:
- F-5E Tiger II
- A-10C Warthog
- F/A-18C Hornet
- F-14B Tomcat
- Spitfire LF MK. IX
Each of these are just so much fun to fly. Making this has been a blast.