Dead Cells - Metroidvania Roguelite in Early Access


#265

Seconded. The guy is a snap if you’ve got that equipped.


#266

So you combine Wolf Trap with some kind of ranged weapon then? That way you can hit him but he can only hit you repeatedly with that fire spell and ends up killing you?


#267

Sometimes I use ranged, but mostly just comes down to what I’ve picked up. I use the Wolf Trap to stop him in the middle and keep him from using that shielded charge, and then just beat him up with whatever I have at hand and jump over the fire attacks.


#268

I mean, I just murder the bejeezus out of him with whatever’s handy and get mad when I get hit so I don’t get to go through the fancy door in the interstitial zone ;)

He seems overwhelming, but he’s really not difficult to dodge (or parry) at all. I would honestly recommend just avoiding his attacks for a while, not even trying to damage him, so you get more comfortable recognizing his patterns and tells. I could dodge him without getting hit until I get bored, at least until he speeds up enough toward the end.

(Sidenote, I fucking hate that as a game mechanic. FF XII had every single boss scale their defense and usually speed as their life bar drops, and Dead Cells does the same. Fuck you. Likewise invulnerable phases, which Dead Cells also loves. Fuck you! Ah well.)

But yeah, Wolf Trap + $damage_trap + $ranged_weapon is undoubtedly the easiest way to beat him.


#269

He is rooted by the wolf trapp, just roll to his back, and melee him from there. He won’t be able of turning around.


#270

That’s really the only part I have trouble with. Before that he’s usually cake. But at the end he seemingly stops taking damage completely and is so fast that my usual evasion and jumping doesn’t work anymore. The only way I’ve ever killed him is when I’m lucky enough to find turret traps. Those used to be pretty common early in the game, but now I’ve unlocked so much stuff, I’m only equipped with turrets on really rare runs. So I usually don’t make it past this boss anymore.


#271

I had a pretty good run just now, first time I’ve got to the Concierge with the new patch.

On my left trigger I had a turret trap (III). On my right trigger I’d cultivated a Fire Grenade based on advice today (II+). My main weapon was the combo boots whose name start with an M (IV). And in the secondary slot was Ice Shards (III+).

Prepatch this should have been no problem.

And most of the battle I was rolling along, freezing him, turret always down, fire grenade keeping it hot, concentrating just on dodging his fire attacts and jumping past him when he came at me.

And then I got hit by the fire attack and died. Wow. I think his damage got buffed in the patch maybe?


#272

That’s the name of that boss? What a dumb name.


#273

Hot damn. I made it to the final boss for the second time in about forty hours of play and managed to beat him. My hands are shaking a bit right now. Feels nice.

Lucked out with a yellow Rapier, Wolf Trap, and Double Crossb-o-Matic (the latter two are an absolute murder machine in tandem) but I wasn’t feeling great about my chances towards the end as I never found a good shield or other replacement for the Infantry Bow I had from the start.


#274

Are you in console?


#275

Switch, yeah.


#276

Then I’m sorry to say, but you shouldn’t be that proud :P. Or at least, there is a logical explanation of why just now you were able to beat the game, not in the previous 40 hours, the difficulty in the new update released a few days ago has been lowered dramatically in normal mode.
I was in the same situation, I couldn’t beat the final boss in 1.0 (although I was close in three occasions). If you want to play with the same difficulty as before, just play in 1-cell mode, in that mode the game is as hard as before, they only nerfed the difficulty in the starting mode.


#277

Oh I know–I’d deliberately set the game aside once the big update was announced. Still, I’d put about six hours into the game with the new version and hadn’t gotten anywhere close to the end until that run. And, to be honest, I’m pretty sure I wouldn’t have just set aside the game entirely without finishing, had it remained at the original difficulty.


#278

I reached the Throne Room for the first time today.

I really like that final boss. He’s fun to fight, even though he kicked my ass today.

I’m looking forward to getting back there now that I have some idea of his moves. Hopefully it won’t be too many months before the next try.


#279

There is more truth in your words than you can imagine. Now it’s easier to reach to him, but before you could only ‘train’ in fights against him from time to time, to learn his moveset, as the difficulty was higher, that increased his difficulty even more.


#280

And all the levels were uphill! In the snow!

Yeah, HOTK is a bastard but it’s a well-designed fight. Turrets are excellent against him as against pretty much everything.

Not as good as Ice Shard, but pretty good ;)


#281

I entered randomly in /r/deadcells, no particular reason, and I found just TODAY they launched the alpha for 1.2, that includes new content!

https://dead-cells.com/patchnotes/#v12

You’ll now get access to the Cavern level after you beat the game for the first time. Look for this place inside the Graveyard… This whole new level is filled with nasty traps, perilous lava pools and violent new enemies. New ways to die!

A new shiny Skinning system was added to the game, giving you access to more than 50 new character outfits .

  • 10 new enemies types were added to the world! Some will wait for you in the Cavern or the hidden level, but many were also added to Hard / Very hard / Expert / Nightmare modes , for your sadistic pleasure. They will gladly bury your face into the ground, burn you to death and slice all your useful organs.
  • 3 new skills , including a flying pet and a single-use scroll that will reveal the current level map.
  • 10 new weapons , including the Giant Killer, the Boï Axe or the Thunder shield, for your violent needs.
  • A new Specialist shop replaces the old Hunter Grenade door in Prisoners’ Quarters. It’s still unlocked the classic way through the Collector shop. You can buy a Hunter Grenade, a Map or a nice shinny skin there.
  • A new complete hidden level was added for very advanced and skilled players to explore (did someone say Boss-Cells 5?). Unveil a whole new ending to your story by beating the crap out of the mysterious big bad guy that awaits for you there… Yes. There is an hidden boss fight too.
  • A new cursed gem might now drop from enemies that will grant tons of gold, but also curse you.

I expected 3-4 new enemies, 10 is /chef kiss


#282

One of the main problems I’m encountering nowadays is that I’m so focused on trying to build a character that can beat a boss, when I come across Elite characters, I usually get killed.

This problem also presents itself when I try to use that hunter’s grenade. First I have to start the first level with lots of money. Then I buy the Hunter’s Grenade there. Then in the next level, I use it to create an elite character, and then I have to use an extractor that drops from that character, and usually in that process I die. And then I start over, but this time I don’t have enough money to buy a Hunter’s Grenade for a couple of runs, so the hunting gets put off for another day sometime, when the whole cycle repeats.

Has anyone successfully used a Hunter’s Grenade to successfully get an item? I’ve been trying now for about 3 weeks with no luck.


#283

Can I get a buy/skip recommendation for this? Specifically, I

  1. Hate Dark Souls
  2. Hate Games that people just have to use to measure their e-peen
  3. Loved the crap out of Castlevania: Symphony of the Night (still play it sometimes for a bit)
  4. Didn’t care a whole lot for Rogue Legacy (it was… fine)

Thinking about grabbing it anyways on my PS4, thoughts?

Edit: I need this because I’ve been following this thread and everytime I catch up on it I want to buy the game again, so I need to make the decision to pick it up or drop this thread already. :D


#284

Skip.