Hmmm. Well, it’s a bit like Alien vs Aliens. Both great movies, but for different reasons. DS1 is the more pure experience, and certainly the scariest, but DS2 improved upon it in some ways, better pacing, more variety, better weapons and combat. I have not played DS3 yet (well, other than the opening 20 minutes). I’m hoping it’s more Alien3 than Alien Resurrection.
So, here’s the final installment. It goes without saying that there are MAJOR SPOILERS ahead if you for any reason need to be reminded of that, but yeah. ;)
Also, @Rock8man was correct to question my brightness settings. I discovered earlier today that there is (yet another) bug in the PC version where playing Fullscreen sets the brightness to max! OH MY GOD. It was scary enough already. So I’ve now adjusted the brightness to minimum, and actually it hasn’t made it any harder to see, but it’s certainly made it look a lot nicer on my monitor.
Behold the shuttle craft, as it is meant to look. Spooky, eh?
Right, where was I again?
Oh yes, loading the marker into the shuttle. Let’s get this bad boy down to the planet.
Of course none of the machinery is working as per usual, so I have to manually faff around with track junctions and drag the thing along manually, all the while being attacked by beasties from beyond. The marker is chanting sweet nothings into my ear the whole time. That couldn’t be bad, right?
Time to meet Dr Kyle in the shuttle. Hi Dr Kyl… WHAT?
Someone shot you? Someone in the shuttle? And wait, COME BACK! Don’t leave me on this damn ship!
Oh great, you’re a Unitologist traitor. I’m in some real pretty shit now.
But wait, I forgot. There’s still Nicole, and here she is! Oh let’s hug and be happy. No? You’re being a bit cold and distant, Nicole. You’re worrying me.
Ha! That’ll learn ya!
Here it comes, but not before our traitorous Unitologist friend managed to get away in an escape pod. Well that’s ok, we’ll never see her again.
Get to da shuttal! There’s always a few last pockets of resistance though. Three of these nasty, high-speed bastards.
We’re off, and our creepy girlfriend is coming with.
Doesn’t this place look inviting? We’ve left one hell behind and entered another.
Welcome to Hadley’s Hope.
Time to drag the marker to its final destination. Looking up there’s a gigantic piece of rock in orbit held by gravity tethers. Let’s hope they hold, eh?
First I need to find a way to open the main blast door into the complex. I wonder if the power module is in here? Oh, hi there! That’s not subtle.
I think Dante would be impressed with this place.
Ok, so we have to drag the marker manually through this complex, raising bridges and holding them with stasis as we go. I don’t expect this to go smoothly.
I hate being right. This was a sustained assault and a half! My poor ammo.
Damn, the bridge controls aren’t working. The power switch must be at the end of this strangely winding tube with no gravity!
On the way back, the shit really hit the fan(s).
Uh oh, it’s another of these super armoured beasts. Only this time, I am not afraid. It goes down pretty fast.
Finally out into the open and WHAT IN FUCK’S NAME IS THAT?
Well, it’s gone. I guess the spiders here are pretty big. Giant tentacles too. Got the drag the marker to the end while fighting off the ravening hordes.
Nearly there, nothing can stop me now!
DIE! Or whatever it is you’re doing. Wait, what am I doing again? Why was I compelled to do this?
Oh shit, those gravity tethers I prophetically mentioned earlier? Not working anymore. We’re going to be making pancakes unless I get the hell out of here fast.
Well, this screenshot really sums it all up, doesn’t it! The Unitologist spy just happened to land nearby and is taking the damn marker back again, and she’s accusing me of being in its thrall. As proof, I get to watch the last recording made by Nicole. Oh. Oh dear.
I find a convenient shortcut back to the landing platform. It’s like the alley at the back of a pub, except not quite as gross.
Looks like I’m too late.
What the shit?
Holy crap. This must be the Hive Mind. Not the QT3 Hive Mind, of course, but it puts on a good show.
I think I pissed it off.
I do some dental work for free, getting rid of those nasty abscesses, after which it picks me up for some detail work on its tonsils.
Fortunately you can’t smell how bad its breath is. Dayum.
And then, as quickly as it appears, it is gone. I’m left alone to stare into the dusty sunset.
And then I remember, oh shit there’s a giant meteor about to land on my head! HIT THOSE THRUSTERS PILOT.
Another lucky escape, Isaac.
Finally, it’s over. The nightmare is gone.
We take off our helmet, get our first proper look at Isaac as he reminisces about Nicole. She’s dead after all.
AAAAUUUGH! FUCK YOU, I damn near had a heart attack!
And that, ladies and gentlemen, is that. Does Isaac survive? Has he lost his marbles entirely? Tune in next time, or some time, for quite possibly a Dead Space 2 playthrough. Not now though, now I can put this to bed and…
Oh. Military Suit unlocked, eh? :) Well, I’m almost tempted to play NG+ so I can buy it from the store.
Well, I hope you enjoyed that journey. I wasn’t intending to play through the whole game, but it grabbed me and held my attention right to the end. It holds up remarkably well, the sound design, enemy behaviour and combat system in particular. Also still the scariest game I’ve ever played, a curious feeling of terror and compulsion to continue. I loved it.