I play a lot of open worlders, Days Gone right now, and I’ve noticed the world is really just stage dressing in most cases. Often pretty, they’re frequently just really cumbersome menu screens where an event of type X, Y or Z is chosen. I’ve heard about Death Stranding involving building ladders, roads and ziplines, which sounds like the landscape acts as more than that. Is that a reasonable thing to think? I was scared off by the weirdness, but I’ d love to try something where the physical setting plays more of a role.
It’s very much a reasonable thing to think. The landscape is the game, in a very real sense.
That’s a very accurate way of describing the world of Days Gone.
I wish they’d really leaned into the “walking simulator” thing and made Death Stranding more like QWOP.
Jesus Christ. I want to play this but I’ve been sitting in this cutscene for hours.
It gets better. Then it gets worse again.
I’d like more Death Stranding content, but not sure if I want to play through the whole thing again to get to it.
Though I am the kind of administrative wonk who enjoyed finding efficient ways to collect the materials to build the road & most efficient zipline networks to then transport all the other deliveries & materials around, so… :P
I love the conceit that the game that was released somehow managed to not match the vision of Kojima the Director, but he’s now getting to fix that. Who overruled him originally? Kojima the Producer? Or Kojima the Writer? The Designer?
I hope we get all those other cuts too, followed by the Kojima Cut. #ReleaseTheKojimaCut
The logistics stuff is what made Death Stranding compelling, and it seems unlikely that they would meaningfully expand on that. It’s just going to be hours of increasingly masturbatory cut scenes.
Snowrunner does a similarly good job of making the terrain the enemy, but it doesn’t give you the satisfaction of building out the infrastructure.
Lets hope for more cinematic cutscene moments that are 3-4x longer and unskippable. Oh and more boss fights, with again 3-4x longer heath bars, and more sticky goo floor maps to fight on. :)
Come on guys, maybe Director’s Cut in this case means he’s making it shorter! ;)
Or what if the game goes into further detail inside the Distribution Centers and we have to pack stuff up into the cases for shipping? :)
My entire session today was one cutscene :(
Oh hang on. That’s what I said last post too :-(
Hmm, I fired this up again last night for the first time in a very long time. Was fun tootling around a bit, but I have to say I am sorely tempted to just watch this on the exercise bike instead:
I like it when people go the extra mile with these things. I feel like the ones that are just cutscenes leave out some good stuff, and the ones that are just everything are mostly no thanks, but there are some like this one that edit things to be a nice blend of both.
Christ, I can’t imagine anything worse than just watching this game.
I’ve often wished for a stair-stepper peripheral so I can huff and puff to make Normal Reedus go.
Not that that has anything to do with what you said.
Also apropos of nothing much, there was a post somewhere else decrying the modern practice of making characters look like their voice actors. I wonder if this game is maybe the biggest offender ever in that regard. I mean hell, the one guy is even based on Guillermo del Toro but not even voiced by him. Maybe it’s a bit of a cheat because many of them are celebrities (or “celebrities,” cough Margaret Qualley), but they even made Higgs look like Troy Baker for no discernible reason (although I think the look does work for the character).
The parts where you actually play the game are really fun though.
Kind of annoyed I won’t get a cargo catapult just because I’m on PS4.