Death's Door - new action-adventure by the makers of Titan Souls

Moved to “Up Next” on their Trello board on April 8, 2020.

A nice documentary / interview with the devs. There’s a (clearly marked) spoiler part which is really interesting, going into the overall lore of the world revealed by the true ending.

Ah, nice and insightful.

In other news: out now on Switch, PS5 & PS4.

Ok. Do I want this on PS5 or Switch? I really can’t decide.

Do you want a 4K image? Do you hate 30fps? Are you never going to play this portably? Then PS5.

Otherwise Switch! :)

Would probably be a nice game to play in bed.

I liked this game but thought it was a little overrated. Is it the sum of the parts for most people?

I don’t think I’ll play on to the true ending. Too many other games coming out soon.

Well, I haven’t finished it, but I thought it was Not Bad. Not really a Soulslike to me (which is how it’s often billed). Felt a lot more like a classic Zelda.

Definitely more than the sum of its parts for me. The music, visual design, difficulty curve, and pacing all fit together to make a wonderful experience.

I also liked it, but maybe less effusively than some. Wound up preferring Unsighted’s take on a similar genre mixture.

I played for maybe 3-4 hours before deciding it wasn’t doing it for me and, moved on. I just didn’t like the combat nor the exploration gameplay, which left only the charming characters and art style.

I liked this game but the overall experience was a bit uneven. I didn’t expect it to be over so quickly and was even more surprised when I saw how much I didn’t do.

Loved:
-Combat
-Art
-Music
-Difficulty
-Character progression. This is not something I usually ever enjoy in games but this has the right mix of simplicity and meaningfulness.
-Themes of death and respect for the loss of any life.
-Use of crows

Disliked:
-Isometric perspective didn’t work for me in this one
-Navigating around the map
-As a result of the above, I didn’t care to dig around for the secrets.
-Referring to this as a “souls like” which it is not, except for the literal collection of souls.

Overall I enjoyed it and it was bite-sized enough that I may decide to replay it someday in the future and try to find the things I missed.

The plot, mood, and art/music all felt very Souls-y to me. Which worked out in DD’s favor because those are my favorite aspects of the Souls games.

I agree with you completely about those aspects. I guess “souls like” can take different meanings but I have always thought about it as more of a gameplay description, and particularly the mechanics around corpse retrieval. Though I have also seen it used to describe the kind of intentional combat style you see in Souls games. I guess at this point the term has been so overused that it can mean lots of different things.

I certainly wish more people would lean into borrowing the aesthetics and mood from Dark Souls rather than “hard” + “harsh penalty for dying”.

I feel less confused now that I hear other people weren’t completely enamored. Now I can simply appreciate it for what it was (to me).

I was pretty much the same way. I really missed having a map.

I started playing earlier this week and I’m chasing down the last of the “endgame” stuff now, and this game is just delightful. Everything about it works for me, the style, the difficulty, the length, the music, etc.

And there we go, done with most everything. Missed the Frog fight achievement, didn’t do the Umbrella thing of course. Three other silly ones I could go back and knock out, but got all the “100%” related stuff. Very satisfying.

I love the weird way that the game hints at almost all of the secrets along the way. They’re presented in a way that I didn’t derail my progress or get frustrated trying to accomplish things I couldn’t actually do; I’d just make a mental note to check them later, and then eventually “later” turns out to be post-credits, and I’ve forgotten all the specifics, and each time I discover another secret it clicks. Ah-ha! I knew that thing I forgot about until just now seemed important, or there was an area I forgot I never reached, or whatever.

And FWIW, I found all the seeds before I knew I was going to need them all, although some of that was still in the post-credits revisiting of locations. When I finally stumbled into Pot Head’s garden and planted the two there, I only had two left elsewhere in the game to plant. And coincidentally, they were both elsewhere in the same level. That was fortunate.