Deep Rock Galactic (now out of early access!)

Yesterday I got my first dwarf promoted and my first weapon overclock. 3 other classes to go!

Also, a new hotfix has been released:

– PATCH NOTES –

MISC. FIXES
General Sprint Speed increased
Enemy Movement Speed has been slightly increased for Haz 4 and 5 and on Elite Deep Dives now that player Sprint Speed has gone up
Added a new mechanic to Ziplines. All dwarves can now slide fast on Ziplines that are angled downwards. Simply look down the zipline and press and hold forward to let go of the break. Release forward to slow down again. Sliding speed is relative to the angle of the Zipline
Fixed a bug that prevented Machine Events from being interactable when the FIRE button is remapped
Fixed text overflow for certain languages on elements in Mission Selection
Improved the logic of how enemies select a target and distribute themselves between the player, Steeve, Pheromones and the Lure
Reverted a previous change which has since caused M.U.L.E. to be more likely to walk through terrain

PERK TWEAKS

SHIELD LINK
Shield Boost now lasts for 30 seconds at final rank
Added first person effect to Shield Boost when giving and receiving it.

BERZERKER
Updated the Perk description, old text could be misunderstood.
Added a new first person effect overlay to give you a better feeling of how long it lasts.

THORNS
Added a small cooldown so that a large group of swarmers does not get killed in a single pass and can still pose a minor threat to the player.
Added a 4th tier to the perk bringing the damage assigned upto 24hp.

HOVER BOOTS
Hold to activate time decreased to be way more snappy
Cooldown decreased to a 75 secs when max upgraded
Hangtime Increased to 3.5 when fully upgraded
Improved the Hoverboots visual effects

FIELD MEDIC
Instant Revive now activates instant on button press instead of hold.

SEE YOU IN HELL
Explosion now leaves an electric field behind for 15 seconds electrocuting and scaring off enemies.
Explosion deals double damage of what it used to and can now take out Pretorians on some difficulty settings.
Fixed a sound bug, that would mute the explosion sound if music was turned down.
Passive Effect added to the Perk. Any time an enemy hits you with a melee attack you get a temporary melee damage bonus. This effect lasts for 1.5 seconds. Revenge never felt this good before :-)

DASH
Reduced cooldown of Dash on all tiers
Increased the speed of Dash slightly
Added new third person effects to Dash
Added a new sound for when Dash is activated
Fixed a bug that caused Dash to sometimes not activate, it should be way more reliable now.

SWEET TOOTH
Changed Sweet Tooth to give you more health from Red Sugar

BEAST MASTER
Steeve can no longer be affected by Sticky Flames
Added new sound and particle effects when you tame a Grunt
Steeve is no longer ignored by other enemies

ELEMENTAL INSULATION
Temperature insulation is now called Elemental Insulation and gives resistance to all elemental damage: fire, cold, poison/acid, radiation, and electricity
Percentage bonuses on the tiers have been reduced to +20%, +25%, +30% to not make this perk too OP with the changes listed above

SECOND WIND
Speed percentage bonus of Second Wind has been reduced. The percentage increase on Second Wind is based on the general sprint speed, and since that has been tweaked up, we had to tweak the percentage bonus down in order to have the effect of Second Wind stay the same as it was.