One of the bits of the design that I’m not fully comfortable with is the way meditation <> materialization works. Being materialized means you’re not meditating, so you’re giving up on a fairly significant growth multiplier. Much more significant than the XP you’re forgoing for your materialized body while etherialized.
As things stand at the moment, you really only want to be materialized when your deity puts you over the hump of clearing some dungeon/lair/combat that you really need, which is going to unlock a new city site or whatever. Which, conceptually, yeah! Totally fits that I pop a corporeal body to lead the armies when the objective is super critical, otherwise I’m fucked off into the clouds doing god things. That part totally works. What doesn’t quite gel, I think, is that the cost to materialize feels so significant that I’d rather wait the 10 turns or whatever to get out a couple more units to accomplish whatever military objective rather than give up the time and mana meditating.
I’m in full-on armchair designer mode, fwiw, and haven’t spent the time elbow-deep in the game to have any kind of strong, definitive conclusions.
But wtf, it paid my salary* for 10 years, so why not?
/* not much of a salary tbh