Thank you to @krayzkrok and others for putting this on my radar via other threads. Since then, I have been trying to figure out just what the game even is as until recently it was unclear what Demeo was trying to be other than some sort of VR dungeon crawl (edit: VR not required??) with VR avatar players standing around a digital dungeon table while waving at each other. That is, I could not tell if it was some sort of RPG VR experience or a digital board game. Videos are finally showing gameplay and it seems Demeo is firmly in the latter category. This has me very interested. The wallet threat level is now deep red and I think Demeo deserves its own thread.
Two recent informative videos can be viewed here:
and here:
My take away is this:
- VR on Quest 2 and Steam while a pancake version will be available on Steam as well at some point
- Demeo is a procedural, tactical, card and dice based rogue-lite (progression between runs)
- Combat is resolved by a 12 sided die (mostly hit symbols, some miss ones, some criticals)
- Cards drive all actions, cost 1 point each, and each hero has 2 points per turn
- Basic actions are repeated (not discarded) cards for each character (ex= zap for a wizard)
- Monsters activate after all heroes have (like a board game)
- Cards are obtained via chests or bought at the between level shop keeper (a la a card rogue like)
- Dungeons are randomly generated
- Each dungeon has a monster that has a key
- Killing the key monster lets you progress down to the next floor
- Cards can be sold
- Hand size is a limiting factor??
- The game is 1 to 4 players (if solo, the player controls 3 heroes)
- Crossplay between Quest 2 and Steam VR along with pancake PC versions
Demeo releases today (5/6) and will be on both Quest 2 and Steam. Rift version will be a few weeks away and a PC pancake version is in development.
Edit: VR initially, but pancake will be offered later it seems.