Demeo: A cards and dice digital board game dungeon crawl

The game above is finished now. In it, I saw some VERY different layouts on this run. I don’t know if it is part of the patch or not, but the dungeons had a lot more variation and some really open/ vertical design. It made it really hard to limit line of sight. I saw bridges, collapsed tunnels, and some terrain that was 3 levels of difference between one tile and the next.

Maps are different, but I can definitely see the room bits that seed the maps. I recognize nearly every room if not every room. It is just that they will link up randomly, differently, or not at all in a given map generation. I know things like the triple staircase rectangular lowered room will never have a POI, but tends to have a lot of gold. Thus after many games, each map is “new”, yet repetitive. This is very much like Diablo.

That said, yesterday I was running into new maps with totally new room bits that seeded them. Maybe it was random luck, maybe it is tied to progression (the newer bits are more open and a lot harder to control), or maybe they did something in the patch or back end. I just know that I went from recognizing every dungeon part to recognizing none of them in a whole map.

New bits or not, the random linking of room seed bits does a lot of work in Demeo as there is a lot of tactical puzzles offered up by where everything ends up.

Yeah, the Queen’s floor is the same every time. Just where the monsters and POI’s are located vary. It is the cards you bring in that make that interesting. Although they need to nerf Coin Flip STAT. Nearly every game ends with that card now.

I anticipate playing over the weekend. I am introducing a friend to the game tomorrow 8ish AM (PST) I think.

Coin toss or whatever it’s called could be nerfed in various ways. At the moment I’d never use it on anything but the boss. It has an enormous range and you don’t even move to the target if the attack fails or suffer any other consequence. So you could nerf it by requiring the assassin to be next to the target, or by having the target get a free attack if you fail, (or just by making the Queen immune, but that would be boring).

In my last game we had no assassin and had to gradually wear down the Queen with our puny attacks. Took forever! It definitely seems easier when the Queen starts in the same section of the map as you do.

But I agree that you should win the level by reaching the chest. Perhaps they thought it was an anti climax to make players do that, but personally I see no point in having the chest on the map unless you need to unlock it yourself. Also the VO keeps referring to the Queen as ‘he’ and as ‘keybearer’ or something, which shows some confusion about what they were intending to happen with the ending.

I would be in an hour or so. Have to eat lunch first.

OK, will be ready to play in 5 minutes.

. 0644.

I have had a lot of sound issues the last several sessions. It seems some bug stops the voice element from working. As in I cannot hear others and they cannot hear me. Regular sound still works. It seems the fix is to reboot the headset for now.

I will be starting a game soon to play with my friend. Game code 6789. No, I didn’t make that number up.

Thanks to @ArenjiChaos for joining. We had a solid run.

The group had to break up just as we got to the queen. I still tried it solo. It was rough, really rough but I managed to do it. One more turn and I think I was done. I had two adamant potions, two healing potions, plus two hunters marks that I chewed through while standing in gas. The real trick was getting the invulnerable buff guys out of play as the queen was invulnerable for way too long since I didn’t have LoS or enough area effect cards since it was just me. It might have been the most intense queen fight to date.

Well played! And as a hunter too. Not the easiest class to solo!

I thought when we got there it was 40hp for two of us, 50hp for three, and I’ve never been there with one or four.

I had not played the assassin since coin toss became en Vogue. I played her a few games ago and racked up 5 coins during the game. I failed 4 out of 5 tosses which, incidentally, lines up exactly with my real world experience with chance. Still, on that last toss it felt dirty.

I don’t enjoy Coin Toss wins. While I have championed the idea that the Elven Queen (and all future module bosses) are immune to Coin Toss, I like your idea that a failed toss costs you more than just the action. Maybe everyone loses X health. Really, it should be super miss. As it is now it is a super safe miss or an instant kill on anything. No matter what, winning a 2 to 4 hour run is super anti-climatic when CT is used. I really, really don’t like it.

New game is up. 8:20 PST. Room 1647

People here may be interested in this Kickstarter

Just a friendly reminder about this form. I sent in mine. I really hope this game grows. It is so unique and still a ton of fun even though I have replayed the same module dozens of times already.

mmmmm, tasty. I’m very much looking forward to this.

The new module is out, and boy is it a lot harder. Elven Queen was apparently baby mode. The new module has more monsters, more elite monsters, and introduces a darkness mechanic. In the Rat King’s sewer it is very hard to see more than a few squares unless the players have purchased and used a torch card. The card lasts 9 turns and centers light around the player that used the card. Thus heroes have to balance torch use and huddle around the light bearer. It is rather thematic and brings back gaming moments from Warhammer Quest or Shadows of Brimstone and their use of a torchbearer.

I haven’t played Rat King much yet as the enemies have a tendency to shoot you through walls and/or out of the darkness. It was… not a fun experience. However, that is supposed to get fixed soon, so I will delve back into the dark after it gets patched up.

Oh, and there is this. A new video out from the Demeo team. ;)

I could be wrong, but I thought the cloud save was about preserving account progression for reinstall rather than a save game file for pausing and resuming a game.

I am sure it has quite a limited number of things it will say and will get tiresome after a while, just like those one-line jokes you heard for the 100th time in some RPGs .