biggest advice with any DG is to run fast, run often, run before you think you need to run.
and stay near creeps.
This is the funniest thread title ever. I laugh every time I see it. :D
I appreciate the advise. What do you suggest for flag control? Just ignore them? My handle is antifood.
pyrhic
2044
this game would be so much better if favor worked. Brad, kindly send someone over to GPG to whip their minions…
Flags are important not only for the bonuses they give but for the increased Citadel experience they give. (Battlescore or whatever it’s called.) Sucks to have your opponents buy catapults when your side doesn’t even have the option to do so.
Flags along a creep lane are always worth fighting over since you still get to level up on the creeps while fighting for the flag. Flags away from creep lanes are important too, but you have to make sure you don’t hinder your levelling pace too much from fighting over them. Too many times I see teammates fighting like hell for the center flag of Cataract, lagging behind at level 2 while I’m already at level 4 or 5 from sticking to a lane.
Also, I’m not sure I agree with Matt’s comment that “combat with the other Demigods is good if you can finish someone off and get gold for it, but if you aren’t killing other DGs, you’re not getting gold and you’re not getting xp.” If you go off on some wild chase to engage another DG then sure, you won’t get gold or XP during the fight. If you stick to a creep lane when you’re fighting a DG, though, you’ll still get XP and gold from having creeps die near you. Furthermore, killing an enemy DG is great and all, but it’s even a victory if you just manage to make them limp back to their citadel to regenerate. That means you’re still levelling on creeps and whittling down towers while the enemy DG is accomplishing nothing.
I think my biggest issue is getting caught up defending and/or taking over a flag and not leveling off creep. I will get caught in situations where I fight another DG and they alway escape to their towers. This game of cat and mouse creates a situation where I lose valuable leveling time.
That’s what locks are for, Antifood.
Definitely, but early on 250 seems like quite a bit of gold.
And that was my point of fighting DGs not actually being the point. Until you’re pushing them back into their base, you’re real goal is gain xp and gold while giving up as little of that as possible.
So yes, if you’re fighting in a lane with creeps, great. If not, you’re getting screwed xp/gold gain wise.
Some good updates on the way
http://forums.demigodthegame.com/360013
For version 1.2 itself our list is:
* Replays (managed)
* Rematches
* Additional items & balancing
* New Demigod #1 (may be released separately)
* New Demigod #2 (may be released separately)
* Squelch (silence users in game) /squelch frogboy (right from SupCom)
* Option to turn off Arena background
* Various Bug fixes
* More AI improvements (if anyone in the community wants to make LUA suggestions I’ll forward them on)
* New AI options (on death)
o 1. Gold/ XP: High (= to what it is today)
o 2. Gold/ XP: Normal (= 50% what killing a human player would be worth) [default]
o 3. Gold/ XP: Low (=25% of what killing a human player would be worth)
* New AI option:
o 1. Hitpoints: Very High (2X what they are today)
o 2. Hitpoints: High (1.5 what they are today) [Default]
o 3. Hitpoints: Normal (1.0 what they are today)
o 4. Hitpoints: Low (0.75 what they are today)
* Modding Support:
o 1. Quickie SDK that explains how to make maps
o 2. Quickie SDK that explains how to make demigods
o 3. Quickie SDK that explains how to make items
* New Option: Use Mods (allows mods to be used in single player)
* Hosts would select which mods to use.
* We would begin including mods submitted in updated builds.
* If a player does not have a mod, then it’s not used.
* More robust Pantheon and Skirmish handling (slot time to work with us to make this system work better).
* Connection Info would display a player’s rank/experience to better balance custom games
More in the actual thread
All good news. The AI options are great - it might actually give a team of good players a chance to pull out a game if their teammate drops.
Yeah, but that list of features is after the 1.1 update just to fix Favor items. I haven’t gained Favor in a month or more… They’ve been talking about some of these features since the game shipped.
shrugs
I’m still playing it, on and off…
When they say that new Demigods may be released separately, does that mean they’re not free? I don’t know why I assumed they would be free but I’m still disappointed.
I think they mean that the extra demigods may not make it integrated into the patch. As far as I know, they’re still free. Can anyone clarify?
I am fairly certain that the next 2 demigods will be free – additional demigods may or may not be.
The Demigod demo is up on FilePlanet. :)
I think they mean that the extra demigods may not make it integrated into the patch. As far as I know, they’re still free. Can anyone clarify?
The extra Demigods will be in free updates. I haven’t heard anything about charging for extra Demigods.
It will be interesting to see what options are made available that will allow for players to create their own Demigods.
If you have impulse it is also available on there
For those that grab it I would suggest taking advantage of the ai players so host a game, make it passworded and then choose ai opponents and team mates. The ai is not great but at least you can play to get an idea what is what
This is very, very good. I’m excited to see how many new players this demo brings in.