apologies to Jab, I suck. I give up on this game. can’t win shit.

that’s alright I had to leave about 8 minutes ago. One thing I’ve learned the hard way is that when dealing with UB and TB you need to focus on one and drop them fast. I’ve made some stupid mistakes as well, such as using oak’s aoe on a group before my spirit ward was up.

Also re: Brad, let me join in and say woot to that.

Yes xfire can do this - create an event and at the time of the event everyone in the group is notified is notified.

Tals

I guess I can no longer be called bad at demigod now that I was told that I was cheating at it by winning. Pantheon game with 2 oaks (my team) vs TB and erebus. Our combined penitence attacks were stopping them cold any time they tried to run to the point that the TB started cursing us out for not playing right. I do wish that the spirits were a little smarter as they like to fly right in front of towers instead of just hanging in the back. One question if I have the skill that increases damage based on # of spirits out, do the spirits need to be near me for the buff to happen or can I just leave them all back at base?

Why would you have them hang back? The spirits do decent damage in 1v1 DG fights and they can chase and perhaps kill a DG that is faster than you with really low HP that is running away.

Meh, T. I’ve seen you play a better regulus than that - you just had an off night.

Of course, now I can’t play the game at all. Clicking ‘internet’ on the Multiplayer menu locks me up completely.

12 hours ago - fine. Go to sleep, wake up. Now - locks up.

I tried that a few times during my game and they kept on following the DG and not actually attacking him. The movement bug is still a killer for me and I can’t wait for them to fix it. Also One interface improvement I would like is that somewhere you can see how many NPCS you have summoned at once, especially useful for Oak as there is no indication when new spirits are spawned other then soul power but that only works if you have no spirits out to begin with.

edit: Pyrhic, by locking up do you mean that it just stops when you hit internet but you can still move the mouse around? That sometimes happens when the server gets flooded with players , I’ve seen Brad talk about it in the demigod chat room a few times.

no, total lock up - only recourse is ctrl-alt-del

… Sorry :)

Fantastic. Maybe we can get some Qt3 SoaSE games going too then?

So eh, should we organise something? I’m Disconnectedsimsum on Xfire.

The same exact thing happens to me when there’s an update available, and when someone’s disconnected the machine from the internet. You might want to check if either is the case.

and now it works. Go figure…

Sounds good to me. I tend to play with a number of people from the gamingtrend forum. Maybe we should organise a QT3 v GT game :)

Timezones may be an issue - i’m UK and the others are a mix of US/Euro etc. However i’m sure we can sort something out. Still loving the game - Rooks bowling ball is really fun :)

I’d like to take back everything I said about this game working easily and painlessly.

And that is why I went the refund route… sad, but true. love the game play; hate the delivery mechanism of said game play. Sometimes works awesome, sometimes works horribly, other times it doesn’t work at all.

I give SD all the credit in the world for the amount of time, effort, and passion in to making this product work. If anything this whole process will make me consider buying a SD game in the future, and pass on a GPG game with out a second thought.

I’ve had a lot more positive from this game than negative. Knowing SD this game is just going to get better so really can’t see any reason to go for a refund on a great game that is just going to improve.

Tals

The greatness or potential of the game is not why I purchase it. I purchase a game for recreation and enjoyment. If I’m greeted with 15-20 minutes of frustration to start a game, and then finally get in a game when it’s a 1v2 match… that’s not a great game. That’s a game with some serious problems.

The fact that it’s more then a month past the release of the game, and there are still major issues with it, lead me to believe that, maybe, perhaps, someday it will be working flawlessly as it was originally intended. Until then, I can’t see how one can call it a great game.

I’m frustrated at it, because I really do want to really embrace it. Maybe it’s just where I’m at as a gamer… I have minimal free time to game. That being said, when I do sit down to game, I want to do that… game. Not fight with a bunch of port forwards, or waiting 15-20 minutes to get in to a game that may or may not play out with out anyone dropping.

I wish I could see it from your point of view Tals :/

Sounds like you dislike multiplayer RTS games in general. People dropping out (ragequitting, etc) isn’t the games fault.

I have had tons of fun playing with other Qt3’ers in online games. Maybe you should join us, or another group of people you know.

Nope… Looooooooove Multiplayer (RTS and other) games. I bought this specifically to play online and on the ladder. I tried playing with Qt3ers in the past, again constant problems with one of the Qt3ers or with a random player which joined our game.

I loved playing WC3 multiplayer all the time, to work up my win/loss and ranking.

My problem with the system isn’t the ragequitting, that shit happens. It’s the fact that the game itself has problems matching up people, and handling the connections, and etc, how it drops people, etc. Which is all the games fault.

Playing custom games would be fun from time to time, but even that I’ve seen issues time and time again, where some people just can’t join.

I like the competitive nature, and the ranking system of online play. Custom games doesn’t have the ranking system.

Playing online shouldn’t be difficult. If it is, then there’s something wrong with the game.

As long as you just play against Americans, or happen to be American, the proxy system has pretty much fixed everything. It hasn’t really fixed anything under other circumstances, since connecting via proxy to a non-American gives you your very own Ping From Hell - which isn’t nearly as neat as it sounds.

I loved playing WC3 multiplayer all the time, to work up my win/loss and ranking.
It’s getting there. My listing has gone from being 90% wrong to being 80% right over the last month.

My problem with the system isn’t the ragequitting, that shit happens. It’s the fact that the game itself has problems matching up people, and handling the connections, and etc, how it drops people, etc. Which is all the games fault.
Yes, it’s a bit shit. Quits/disconnects shouldn’t dump retard AIs in the match. Until they get on top of the modded, competitive AI thing, I hope they’ll decide to either remove the affected DG from the match entirely, or disable its AI and let it stand around doing nothing next to its base crystal.

Playing custom games would be fun from time to time, but even that I’ve seen issues time and time again, where some people just can’t join.
That’s true of all MP games, to some extent. If/when SD gets the proxy system working for non-Americans, DG won’t have more problems than any other MP games.

I like the competitive nature, and the ranking system of online play. Custom games doesn’t have the ranking system.
It does, to some extent. The problem is the info isn’t available in-game. Oh and, it isn’t entirely accurate either. But as mentioned, it is getting there.

Playing online shouldn’t be difficult. If it is, then there’s something wrong with the game.
From an end user POV I completely agree. I live in a city of ca. 1.2 million people. Some 180.000 households in that city connect to the internet exactly like I do. It’s probably the normal’est way to do things that there is right now. So why am I having all sorts of problems?
Simple. I and others like me, have all sorts of intermediaries between our gaming machine and our ISP. Intermediaries we have no direct access to and only limited control over. Which means that to even play any kind of multiplayer game, you have to grab a hold of one or more people and tell them exactly what you need, and even then, anyone with a similar connection must have done the same if you’re to have any hope of connecting.

So… It’s perhaps less of a game problem and more of a plethora-of-ridiculously-complicated-connection-setups problem.

Anyway, my point is that there’s every indication that all the problems that can be solved, are being solved. So you might want to hang on to it until your return date is about to expire, and see how things are working then.

but these games shouldn’t be made in a vacumn, they need to be made with an understanding that you live behind all that crap that can cause problems. If a game is meant to be played by an average person on the internet, it needs to be able to be played by an average person on the internet without frustration. That’s simple enough. It is indeed the fault of the game if it doesn’t work.