As long as you just play against Americans, or happen to be American, the proxy system has pretty much fixed everything. It hasn’t really fixed anything under other circumstances, since connecting via proxy to a non-American gives you your very own Ping From Hell - which isn’t nearly as neat as it sounds.
I loved playing WC3 multiplayer all the time, to work up my win/loss and ranking.
It’s getting there. My listing has gone from being 90% wrong to being 80% right over the last month.
My problem with the system isn’t the ragequitting, that shit happens. It’s the fact that the game itself has problems matching up people, and handling the connections, and etc, how it drops people, etc. Which is all the games fault.
Yes, it’s a bit shit. Quits/disconnects shouldn’t dump retard AIs in the match. Until they get on top of the modded, competitive AI thing, I hope they’ll decide to either remove the affected DG from the match entirely, or disable its AI and let it stand around doing nothing next to its base crystal.
Playing custom games would be fun from time to time, but even that I’ve seen issues time and time again, where some people just can’t join.
That’s true of all MP games, to some extent. If/when SD gets the proxy system working for non-Americans, DG won’t have more problems than any other MP games.
I like the competitive nature, and the ranking system of online play. Custom games doesn’t have the ranking system.
It does, to some extent. The problem is the info isn’t available in-game. Oh and, it isn’t entirely accurate either. But as mentioned, it is getting there.
Playing online shouldn’t be difficult. If it is, then there’s something wrong with the game.
From an end user POV I completely agree. I live in a city of ca. 1.2 million people. Some 180.000 households in that city connect to the internet exactly like I do. It’s probably the normal’est way to do things that there is right now. So why am I having all sorts of problems?
Simple. I and others like me, have all sorts of intermediaries between our gaming machine and our ISP. Intermediaries we have no direct access to and only limited control over. Which means that to even play any kind of multiplayer game, you have to grab a hold of one or more people and tell them exactly what you need, and even then, anyone with a similar connection must have done the same if you’re to have any hope of connecting.
So… It’s perhaps less of a game problem and more of a plethora-of-ridiculously-complicated-connection-setups problem.
Anyway, my point is that there’s every indication that all the problems that can be solved, are being solved. So you might want to hang on to it until your return date is about to expire, and see how things are working then.