Denuvo DRM - It works, and you're going to get more of it

Denuvo really does make a dramatic performance hit. This makes me really angry that some of the performance issues I’ve had is the damn copy protection. Especially hitching and the sudden stutters… it was Denuvo.

I’m not sure I’m gonna accept the word of an internet rando on youtube as being definitive proof here.

I’ve seen his testing for years. It’s extremely thorough and has always appeared to be fair. While I don’t care so much about load times, I do care about the frame time issues.

Title of the thread is funny, as in the last months it’s being cracked on 2-3 days.

And this shouldn’t be surprising. You can’t decrypt and contact a website regularly without impact. They just try to delay it, making the framerate impact rare.

What if you’re offline?

Just curious, as I know you’ve been playing a lot of Anno 1800. Notice any issues, or has Denuvo pretty much gone unnoticed?

My performance (i7, 1080Ti, 16GB RAM) has been pretty sluggish in Anno 1800. Is that Denuvo’s fault, or just poor optimization? Hard to say.

With similar(or exact depending on the i7 gen) hardware I am getting between 40-50 FPS with max details on every setting on 2560x1440 resolution.

That’s what I’m getting, sometimes it drops to 27 and sometimes it flies up into the 70s, it’s all over the place. Same resolution. Ultra High settings (but I went 2x AA instead of the default 8x).

EDIT - I see, I said “pretty sluggish” but I should say, sometimes it seems to chug a bit and even though it’s never hitching or causing any real problems (some of which thanks to g-sync) it still isn’t smooth 60fps all the time, and I feel like it should be, unless there are either optimization issues or Denuvo causing trouble, or a combination.

Are you playing via Steam? Because there is a bug with Steam online mode and Anno 1800. Causing low FPS and screen stuttering. Patch for that on 4/25/19.

No, Uplay.

The RE2 remake was released Jan 24 and pirates cracked it on Jan 31. One week.

I just want effective DRM that doesn’t hurt game performance or require an always-online connection. Is that so hard? {obviously, yes}

DRM wouldn’t bother me in the slightest if, as a matter of course, the publishers would remove it after a set period of time; say a year or two, I’m not fussy. Then put the games on GOG so I could have a clean archive-ready copy. Some have done this already, but it’s been very infrequent.

For instance, Sniper Elite V2 is set to release on GOG in a week or so, and I’ll be buying it again just to have a clean copy, as I loved that game and could see myself playing it several more times in the years to come. Nothing wrong with my Steam copy; it still works just fine. But there is something psychologically comforting in knowing that I own a copy that is not dependent on a server somewhere to ask permission to install it.

Granted, I’ll be downloading it to a USB drive, and over time, the files could get corrupted. In which case, yep, I’ll be heading back to download it again from GOG if they’re still around. So it’s not a perfect plan. But it’ll still be nice knowing that I can look at my USB stick and say, “Right there it is. Not somewhere out there on some nebulous cloud waiting for me to remember my password.”

There’s no such thing as effective DRM. The only ways to prevent piracy entirely are to either make something no one cares enough to crack and distribute (pretty tough) or remove user access to data completely.

At which point the cure is definitely worse than the disease.

Why do you want DRM? I mean, isn’t this something only publishers care about?

I tend to buy 95% of my games on GOG. I like not being treated as a pirate by default.

Personally, I feel properly working DRM will keep us away from the always online hell for longer.

A moral judgement that people should be paid for their work, whether it’s a 1¢ sale or $69.99 for a hot, new AAA release. Whomever rightfully got it should have full access to it, and whomever didn’t shouldn’t. And yeah, as Juan says, always online is a hell I’m glad we’ve largely avoided thus far; every time a publisher gives that a go, I cry out against it. The more defeats I see for other DRM methods, the more I fear publishers will shift to that approach.

Sure. But why does that require DRM, especially since that mostly gets cracked anyway? I mean, I think people should get paid for their work, too, but at the same time I don’t want to be bothered with DRM schemes, especially not stuff that installs stealthily on my PC after I’ve legitimately purchased a game. So why should I be happy a company uses DRM, especially when there are others that do perfectly fine without DRM (thinking about CD Projekt here)?

But I guess that’s why I mostly buy from GOG these days.