The game is purely PvP. Though the game engine and tech support PvE elements, we are focusing on the PvP elements in the first release and will be exploring the PvE aspects post-release.
Both sides fight on planets and in space for the control of various territories. The tide and balance of war are both dynamic, fluent and happen in real-time
…
Or if you are good at flying, you can be that guy who grabs a transport gunship, blazes into a hot zone behind enemy lines and either extracts or drop launches your team. Nothing screams “I’m gonna live!!” like the sight of a heavy gunship coming in with automated turret guns blazing and leaving carnage and dead bodies everywhere.
Or you can just stay on the station and defend it from within because, trust me, given the ease with which players can move between environments, the station is a hot bed of intense action - and may never ever have to step foot on the planet if you don’t want to.
Or you can just grab a super (can fly on planets and in space) fighter, get into space and engage in space combat alongside your friends as you take on other enemy fighters and stations.
There are several ways that you can play the game.
“Even when all bases belong to the other side, the game does not end.”
It seems like each side literally has to divide up and play in guard shifts to keep whatever bases they hold secure all day every day otherwise what’s the point.
I miss him being on the boards. The threads were awesome. I wonder if he would be interested in coming back and playing nice…and everyone playing nice with him. He seems like a magnet for people that want to push buttons. Derek does not always react pleasantly to button pushing.
If you follow the story of Eve, you will understand how and why they went their own way and thus are comfortable with a 300K player subscription game. My games in general, eclipse that number in sales.
Is this true? I had the impression he had a vanishingly small, but crazy-hardcore, fanbase.