Destiny 2 - I don't have time to explain Bungie's MMO shooter 2.0


Heh, you don’t really want nightfall to be the first time doing a strike.

I’ve found that, while I still don’t like the timer based system, or group did in fact make consistent progress in terms of improving our performance every time, finally clearing it by the 4th attempt.

The fact that we got consistent improvement each time suggests that bungie did some decent balancing.


Is there a way to play all the strikes?

I’ve gone into the Vanguard Strikes about 10-12 times. It’s always either The Inverted Spire or The Pyramidion. Is there a way I can chose to play the other strikes, or is it just luck of the draw?


It’s just the (terrible) luck of the draw. I went a really long time without playing one particular strike too.


If you guys are on later tonight I’ll join you. Unfortunately that’s about the only time I have available.


If my 5-month old goes to bed on time (approx 9:30pm Central time, 7:30 Pacific), then I can possibly hop on after that. I don’t know if my friend will be available at that time or not, but we can see.

30 anomalies? Wow, I don’t think we even found 15. So finding all 30 vs finding 12 or so should give us an additional 9 minutes to finish the Strike.


I would do the nightfall later. Someone email me or send me a message on here or twitter


Some of them are quite well hidden. But just to check, did you did notice the “Anomaly Detected” status effect? It’ll trigger if anyone on the team is near an anomaly.


I’ve played the normal strike several times, and we still didn’t make it (though I don’t know exactly how far we are from the final room). I’m power level 290+, and was using weapons I thought worked pretty well (MIDA and Arc Urial, along with a solar sniper). The Momentum/Inertia mechanic was just brutal, and while we did notice the Anomaly Detected notice, we didn’t always find them.

I’d try again with y’all, but I’m out of town all weekend. I’m not feeling like I’m losing out. Last week was super fun with the torrential light mechanic, even if we didn’t succeed. Here’s to seeing what the come up with next week!

Thanks for helping with the final strike for the Sturm/Drang quest, though!


I don’t think I knew you had a 5-month-old, congratulations! Yes, that will definitely throw a monkey wrench into any plans. Though I do distinctly remember playing a game at two or three in the morning while my son and, later, my daughter slept on my chest.

finds a way


Anyone on PS4 available to do the Nightfall in the next few hours? Send me a PSN message at “WhollySchmidt” or tweet me @WhollySchmidt so you can get my attention if I’m not checking the forum.


One thing I’m kind of amazed by in Destiny 2 is how often I get lost in missions. You really have to use a combination of the compass telling you where to go next, and a really keen eye on where you could be asked to go next.

I remember this used to be a huge problem in video games. Especially a lot of first person shooters. I’d get lost all the time and wouldn’t know how to make progress. “Where am I supposed to go next?” was my most common refrain back then. And then developers wised up and started putting some effort into guiding the player. Put a light over here to draw the player’s eye. Paint the area where the player is supposed to go a different color to draw their attention. All these techniques were used, and we were none the wiser. We were being guided without it being too obvious. Quite brilliant actually.

It’s just something I’ve gotten so used to, that getting lost in Destiny 2 is weird. Why do I keep running into seeming dead ends and missing turns and dark hallways I was supposed to turn into but missed. It’s like the secret pass that developers make to draw my eye without me even knowing didn’t get made in a lot of Destiny 2.


In other Destiny 2 news, I guess I have completed the blue missions on all 4 planets now. So I think that’s it for the single player content?

So the four quests were:

  1. Drang and Strum: I finished this with @Don_Quixote. We both got our Strum weapon.
  2. A quest that requires me to finish the Raid as the first step. Ouch.
  3. A riddle something to do with rats? WTF?
  4. Mida Multitool quest! Yay! I’ll tackle this one this week. I was so happy to get this last night.


This weeks nightfall was quite tricky, the first week one was the easiest so far imo.

There is a lot of blue-thingies to shoot for time, best to have one guy focusing on them while the other two just keep on killing and pushing forward. Some areas you could skip some of the mobs to push ahead.

Use rockets, snipers and Supers. If you have a good arc sword, it is great vs the knights, just make sure someone else is taking fire at that time.


The strike two weeks ago with the boss that keeps disappearing and electrifying everything had an area where someone could wait and keep shooting respawning anomalies while the other two players continue ahead. You max out the total available time at 30:00 though, so once the player on anomaly duty hits the cap, they catch up and then everyone goes to end together.

That didn’t work well with the first group I played with. We tried three attempts and the time we “gained” never offset how the two of us that went ahead had our progress slowed by our lack of firepower.

When I did it with two other people (via the guided game queue), we didn’t try any respawning anomaly hijinks, we just all stayed together and worked as a team—the slow is smooth and smooth is fast approach. Finished with time to spare.

This week’s has a similar area, where someone can hang back and keep shooting respawning anomalies for a while while the others proceed. I did it with some randos for my Warlock and it just took two attempts, and the anomaly trick was helpful.

But since I didn’t know where that trick was last night, I tried again last night for my Titan our group just all stuck together, and it did not go well. Didn’t even make it to the boss on either of our attempts.

So maybe the anomaly trick is the way to go this week, that might be what we try tonight.


Final PC requirements announced:

Minimum specs

CPU Intel: Intel Core i3-3250 3.5 GHz or Intel Pentium G4560 3.5 GHz
CPU AMD: AMD FX-4350 4.2 GHz
GPU Nvidia: Nvidia GeForce GTX 660 2GB or GTX 1050 2GB
GPU AMD: AMD Radeon HD 7850 2GB

Recommended specs

CPU Intel: Intel Core i5-2400 3.4 GHz or i5 7400 3.5 GHz
CPU AMD: AMD Ryzen R5 1600X 3.6 GHz
GPU Nvidia: Nvidia GeForce GTX 970 4GB or GTX 1060 6GB

68GB of free hard drive space and Windows 7 64-bit, Windows 8.1 64-bit, or Windows 10 64-bit.


My PC’s CPU is below those minimum reqs. I have 8GB RAM where they list 6GB as minimum. And the GPU is barely above it (I have a 7950, and they list a 7850 as the minimum), and yet, the beta ran really smoothly for me. I think that CPU requirement is over inflated. It’s a conspiracy with CPU manufacturers.


Did the beta have the open world map sections though?


Only as part of the Strike. So you’re right, maybe it wasn’t a good test for the more taxing parts of the game.


So are we all pretty much done with Destiny 2? I haven’t logged on in about a week. I hit level 290, did all the content save for the raid, and I’m not feeling any compulsion to go back. Had a fabulous time and I’ll definitely be back for DLC, but for now I think I’m good.


It’s weird… I played iron banner a bunch, but overall, the PVP seems less fun.

Likewise, while the open world is way better than the first destiny, I’m already kind of bored with it.

I think that part of the problem is that finding loot is boring…
I already have damn near every exotic in the whole game. What’s worse, none of them are really that great.

It’s cool that the drop rate for exotics meant you found them more frequently, but they didn’t really make many new ones. So after playing it for a few weeks, you kind of find everything that’s good, and now there’s no sense of progression.

Normally I wouldn’t care that much about the progression aspect, but since the PvP feels so flat, I dunno.