The amount of initial revenue that destiny pulled in from software sales was way more than 3 times that of Titanfall 2.
The idea that the “original plan was longer” is pretty immaterial, isn’t it? Since they just released destiny 2, which is basically just destiny 1, but costs you another $60?
They would if customers demanded it.
Honestly, I don’t hate all DLC. I just hate when the guys doing it do it in an overtly exploitive manner, or when the DLC punishes those who but it, by limiting their ability to use it.
Destiny isn’t really a big example of that second point.
A better example is COD, when they release maps… even if you buy them, you don’t get to use them to the fullest, because you can only play them in a segregated playlist, since others don’t have access to them.
Titanfall dealt with this is a way which benefitted their players. And I’m pretty sure they still made a bunch of money on it.