End of year 2 event ongoing, offering you the chance to unlock “Armor 2.0” if you complete an incredibly grindy path. Basically moving through 3 “levels” of armor where each piece (helmet, leggings, etc…) have 3 “objectives”, such as “Kill 100 mobs with Void Grenades,”…
I am about 33% through it now (in terms of armor) and one of my armor pieces have a requirement to kill 100 “minibosses” in a new ‘arena’ style fight. The fight consists of several minibosses that spawn randomly (so you could theoretically get 5-8 per match) but in typical bungie fashion - they require being ‘tagged’ by you to count as a kill - doesn’t work if a team mate kills it. The more minibosses you kill, the more loot you get at the end, and, there is a timer. What this means is that the team is usually spread across the huge map (indoors, outdoors, belowground) looking for the next spawn and trying to kill it as soon as possible – except that those who are on the 2nd (of 3) armor sets need to kill minibosses, so these people will either run around tagging - without killing - or kill as soon as possible - then leave the game to look for more minibosses (instead of finishing the match).
So now you find yourself either, loading into a fight where only the bosses remain and you’re the only one dpsing them; or you’re in a race with 2 other players to see who can tag/Kill the most “minibosses” in the match before they get it.
Bungie yet again creates quest/bounty objectives that are counter to the game mode - If this is any indication on their design for year 3, the game there will be even more suck™. :\
Oh yea; There is a triumph if you Max the armor sets for all 3 classes.
So if you’re a Streamer, have fun - I have work in the morning.
oh yea - they extended the season (but not the event apparently) for another 3 weeks cause they wanted more time to make their steam debut (and xpac) work.