After playing up to the (origina) level cap and completing a few runs of the first raid in Destiny 2 on the PS4 last year, I got busy and distracted and didn’t stick with it when the DLC rolled around (and the first D2 DLC “Trials of Osiris” wasn’t exactly well received at the time).
But I started playing again a couple months ago—starting over on scratch on the PC because a lot of friends from work are into it now.
I really like it, but I’m not always good at articulating why, and some of the stuff I enjoy sounds crazy when I explain it. But the gunplay is satisfying, I really kind of love the “platforming” and mobility options with the subtly different double jumps, and the grind keeps me coming back in a way I (mostly) enjoy. Here are some random observations and responses:
The exploration incentives in D2 are weird. There aren’t that many reasons to go off the path in missions or normal grinding, and what there is often only rewards you with progress on “Triumphs” (think Achievements) which rarely have any in-game benefit. And the few that do have rewards are also usually aimed at end-game stuff with complicated requirements and tied in with some of the more frustrating instances of dependence on luck for the right drops.
But there is stuff out there. Items to scan to fill up the Lore sections of your Triumphs, and a handful of hidden quests that do actually get you rewards. But it’s also so obscure I don’t know how people would figure out this stuff on their own. It almost requires a community effort (I find reddit.com/r/destinythegame invaluable), but at that point you end up with the opposite problem: you’re not discovering things yourself, you’re learning about what the community has worked out.
And yet it all still keeps pulling me in. There are always a dozen little side things I could be grinding out a little more progress on.
There are incentives, but they’re found elsewhere. If you stumble into a Lost Sector, the immediate rewards of some glimmer (almost useless), a few planetary materials, and some uselessly low level gear do not encourage you to seek out more Lost Sectors or repeat the ones you’ve found. But you can pick up bounties and quests that will send you back through this stuff. It’s weird, I don’t know why I don’t mind it, but it works for me.
Exotics can be satisfying to acquire through the quests. The loot is nothing like the procedural craziness of Borderlands, but it does feel good to find a gun you enjoy with even better random perks. It can just be hard to even know what you’re looking for without hours and hours of play time, or again, keeping up with a community like reddit.
The platforming is incredibly satisfying for me; I like the different jump boost styles and adjusting for them depending on how/who I’m playing. Knowing when to boost or glide, when to cancel the boost, managing to hit the ground sprinting to do it again, once it clicks I think it’s fantastic, but I don’t know. You might play for 100 hours and still not think it’s fun.
You will eventually be overleveled for most enemies that are wandering in the open of most of the major planets/areas in the game; they won’t provide a challenge as you’re just moving through the area. But the public events and high value targets can still provide some engagement even at high levels, and while specific adventures might be too low by the time you come back to them, the end game content and things like exotic quests can still give you mostly level-appropriate content in worlds you’ve already “finished” in the main campaign.