It’s kind of sad that this is their big launch game outside of Activision. I love Bungie, but Destiny expansions are generally just not worth getting, you know? I guess I’ll keep an eye out for reviews. Maybe this one will be different, especially for us solo players.
The Fallen King (or whatever it was called) was a fantastic upgrade to D1. Word is that Forsaken is the same for D2, but I haven’t tried it.
I’m confused, so if you buy shadowkeep that comes with everything except Forsaken? Does it just push you past the Forsaken light levels?
I had D2 but didn’t buy any of the DLC.
The Taken King in D1 was what made D1 a really good game. We’re still waiting for something similar for D2, but they’re getting there. The UI still needs work, and the limited inventory space is a major hassle.
I guess I didn’t try the Taken King because the other expansions had shut me out of the daily and top weekly strikes. My friends owned the other expansions and told me there was nothing special worth buying them for. But since I couldn’t participate in the daily and top weekly strikes anymore, I eventually stopped playing by the time Taken King came out.
But just to speak up for Destiny 1, pre-Taken King, I thought it was really good before the expansions. The difficulty of the single player campaign on Hard was just perfect throughout the campaign. It was like playing the original Halo campaign on Legendary. It was tough but fair. (After they added the expansions, they changed it so Hard was unplayable straight through).
And since it was so fun just to play those missions over and over, even the Daily missions kept me entertained for a long time. Just the base, core gameplay was so good. You had to use your melee, your grenades, your powers just right to be able to finally make it through a level in single player. And if you were playing coop, you really had to work well together to make it through some of those missions.
I never felt that way in Destiny 2. Single player was a breeze, you never even had to use a grenade or your powers. There was no point in grouping up except to hangout since the game was so easy anyway. The strikes were different, but my friends never did pick up the game, so I never really got to play it with them.
Well, good news for you, then, @Rock8man! I just saw this article, among a wealth of other D2 news linked from it about the changes they’re making.
I’ll probably pick up Shadowkeep in the fall, though I’m somewhat worried there’ll be a gap, since I didn’t but the Annual Pass thing. What content won’t I be able to access? The f2f/a la carte thing they’re moving to might be weird.
I guess I’m skeptical. After they changed the original Destiny so that wasn’t possible anymore, and then made Destiny 2 non-challenging, I just, I guess I’ll believe it @TurinTur vouches for it being challenging and fun.
Hah hah, let’s see. It seems they are talking more of having a more complicated loadout customization, something akin to make a deeper ‘build’. Not about just flat out increasing the difficulty with a new difficulty option which is what the game needs.
My criticism was how the game could throw at you 5 enemies, and you could slowly walk to them, and kill them by meeleing them, because their damage was so low and nothing happened if your health dropped to 5% because you would recover it in a few seconds. In addition to that, the few ways you could use to increase that difficulty, like for example playing the Nightfall version of a strike instead of the normal one, weren’t designed to be used in a public matchmaking, they resisted to do that (never mind dozens of games do it without a problem). They put the Guided games feature that was a resounding fail.
And in general I don’t why but most of content is tied to a specific power level so once you outlevel said content, you can’t play it anymore [supposing you are playing to actually have fun]. Basically they remove content as you level up. I very much prefer Vermintide 2 classic system where you pick the adventure, pick the difficulty between 4-5 settings, and play. You start playing on the lowest difficulty but as you level up and gain power, you will allow yourself to play on higher and higher difficulties.
Scepticism is absolutely reasonable! I just thought I’d share, since you usually make they “too easy” rant whenever this thread gets bumped, heh.
So that article seems to be saying that they’re going deeper down the MMO rabbit hole, away from the initial multiplayer shooty thing? I must be a Johnny Two-Sticks, because that’s not really what I wanted out of Destiny.
To be fair, I try to restrict myself on the “Destiny is too easy” rant once every year. Looks like I already used up my 2019 quota now.
Well, yeah, that’s what it’s saying. But I like more build options. For an online shooter thing, there really isn’t much variety between builds. I mean , I know I it isn’t ever going to be Warframe, but being able to (or forced to) optimize your toon to fight different types of enemies/missions sounds like a good thing to me.
Hahaha, no worries, man. I just saw that article, and it reminded me that someone here might be interested. Rant away!
KevinC
1860
I feel the same, it’s why I bore so quickly of Destiny. I want more RPG options in terms of “character builds”. Just the shooty bits aren’t enough for me long-term.
Yup. I can play for a while once-a-year when (major) new content drops, but even bouncing between two different classes (Hunter and Warlock), there just isn’t enough differentiation between them to hold my interest after getting one to the level cap. There really, really isn’t enough to keep me trying new things for a whole year inbetween, even with the Annual Pass/Seasons thing they have going on. More options for mixing things up has to help.
Uhm. Seems like the change they are suggesting is to make your build matter more for the content?
Do not think “johnny two-sticks” can do a high-scoring Nightfall run outside of being carried by someone, but that is ok. I suppose your build matters a tiny bit in NF’s, as your loadout is locked and you could ‘buff’ one elemental damage type.
The biggest thing they could add is to be allowed to do any strike - without matchmaking - then you can imagine you’re playing it “hard mode”.
Not sure what else they can do, outside making more of the game ‘forced grouping’ (Yea, Challenge!) without having matchmaking tools (How about not having me go outside the game to set up a raid… no? - What could be more challenging than being matchmade with 5 randoms).
Being able to customize setup more, sounds nice, but if you have to switch it quickly during a fight, they really need to make the UI load out immediately so you can swap around, even have saved loadouts.
My criticism was how the game could throw at you 5 enemies, and you could slowly walk to them, and kill them by meeleing them, because their damage was so low and nothing happened if your health dropped to 5% because you would recover it in a few seconds.
Which game is that?
So the Annual Pass is on sale this week for $16 on Xbone, down from $35. This seems like a reasonable price, and I’m probably going to pick it up. That’ll set me up for Shadowkeep in the fall, since the game is going f2p, and everything offered a la carte. I’m very curious how the game will turn out now they have their own control over it.
Triumph year 2.0 grind is up.
New this time is that you can “build” your Tribute hall to showcase some of your achievements.
Get 15 done before september and you can buy a t-shirt.
Fun seeing how far in a strike you can get on a Sparrow.
But wish we had those ones with ‘guns’ available all the time.
Finally did the Raid where there is a large part rushing with a sparrow, was fun. Wish the game had matchmaking so I could do the raid as often as I wanted to (at the press of a button) tho’.
Now that the game is “no longer for joe walmart” i suppose they’ll remove matchmaking entirely and have the game (mmo like) centered around standing in the tower shouting /LFG.