I’m pre-loading this on Steam now, so went to uninstall a barely played Destiny (just finished tutorial) from my Battle net install and found I had Destiny 2 installed. I don’t know if this is just me being well into middle age, Destiny 2 being so unmemorable or the fact it was buried in Battle net and forgotten about.
but anyway, I’ll give it another chance and i’ll certain remember its installed now its the Steam launcher.
Preloading it, as it appeared automagically in my game library after I migrated my characters from Battle.net. Not sure whether I’ll do much with it or buy the Shadow-whatever expansion thingy or not.
HRose
1908
Where did you read this?
Anyway, I was speaking the standard story missions of the main game, Osiris, Warmind and Forsaken.
They made this move to shove all of it to the side because they want to sell the new content. It’s like if in World of Warcraft they moved everyone to the level cap to sell the last expansion.
The problem is story missions were already too easy, and now you’ll do them while over leveled as well.
HRose
1909
That’s how the tower looks at the end of Destiny 2.
They simply removed the main D2 story and added that first mission from D1 so that it works like a fast tutorial.
And no, D1 content was never added, only a few pieces of armor/weapons.
Launch day numbers look good!

HRose
1911
Servers not so much. Everyone was booted a few minutes ago, and it’s having lots of problems keeping up.
I demand priority servers for those who bought the game. This downtime is cutting into my LightLevels.
I suppose the world first raid will be whomever gets through the insane login queue there will be once servers are back up, or who manages to remain connected. Had a LOT of ‘connecting to destiny servers’ messages while playing. Was scary, since I was in the middle of winning a pvp match.
aeneas
1914
@BungieHelp
Emergency maintenance for Destiny 1 and Destiny 2 is still ongoing. We apologize for the continued delay. Please stay tuned for updates on our progress.
aeneas
1915
Your place in the queue: 21958
Zerot
1917
Last night, when I finally got in, my queue placement was 12-thousand-something after bouncing around all over the place. At one point I was in the 600s. It was pretty funny.
kerzain
1918
Is it just the Free-to-play players being shafted by queue times, or are the paid customers suffering too? I own Destiny 2 but never played it. Wondering if owning the game would give priority login.
Zerot
1919
I think everyone was affected, across all platforms. Even Destiny 1!
After about 7 pm eastern it seemed to be mostly fine. I was able to hop on the PC version and play for a few seconds with no queue.
From what I’ve heard, nope, paid customers get the shaft.
HRose
1921
Destiny 2 has right now broken 220k concurrent players on day 2 (on Steam).
Yesterday queues were RNG. I’ve seen on stream someone going from 10.000 right into log-in, and I’ve seen people in queues going up and down even when the servers were completely down.
I think we’re in the minority with regards to the difficulty of Destiny 2. Here at Qt3, for instance, we had me and @TurinTur who thought the difficulty of the main campaign was too easy, and now you’re one more. So that’s 3 people total in this thread who thought the campaign was too easy to be fun.
HRose
1923
Everyone thinks that. The problem is no one gives a shit.
I’ve heard the new (short) story content is a bit challenging because it’s now set above power level. And they really want to sell you the new things.
And then they want you for raids and everything else. Essentially they removed all the legacy story content, to access it you now have to find a NPC in a corner of the map. The “game” they shove both new and old player to, is endgame grind.
It’s also a complete, utter mess to navigate. It’s a disaster of user experience.
(but it’s all free, including main game story, Osiris, Warmind and the latest annual pass. Legacy content is bland because way too easy, so they shoot themselves in the foot by making it pointless and unfun, but it’s still quite a big game for free. So everyone can check it out and engage with some of those endgame activities. You can virtually log in the game and go into a raid after 10 minutes. No matchmaking though.)
By the way, I guess it works.
I only buy expansions months after their launch, because they are cheaper and because I play at my own pace.
But I decided to buy Shadowkeep now BECAUSE if instead I go back and play Forsaken, or anything else, then my power level would go up anyway, and I end up overlevelling the Shadowkeep content too. So in order to not waste that as well I need to focus exclusively on story content as soon as possible.
I learned with the years that people don’t play Destiny 2, or Borderlands or Warframe for the pure FPS (TPS in case of Warframe) gameplay experience. They play for the farming. The progression, the loot. So that’s why the difficulty doesn’t matter, having a challenging but entertaining time that checks your skill was never the primary point.
KevinC
1925
That’s a yes and no for me, personally. Without the challenge there’s no point to the farm, if that makes any sense. I like hitting difficulty spikes that make me step back and say “Okay, I’m struggling with this, if I can get a better gun that might give the edge I need”. As I a shooter I want player skill to factor heavily into that but I do like the RPG side of things where I can simultaneously be getting better as a player while getting better equipped to give me a buffer and margin of error in fights I’m struggling with.
Well, the difficulty spikes are there in the Strikes and the Raids. They’re just not there for the campaign.
But the campaign was fun at launch in Destiny 1.