So, I started playing Destiny again. I played it heavily for that first month after launch, but I got really frustrated with the loot reward system for raids (I beat Vault of Glass several times and got shit that I could use), combined with my brother dying unexpectedly, and I just couldn’t play it anymore.
I’ve got some free time in the last couple weeks, so I picked up TKK and started a Hunter and am up to 40. But my light level is only 243 right now, and I’m really starting to realize what a fucking grind it is to get it over 300. I’ve been playing it all day, and I’ve moved it from about 238 to 243. To make the big leaps, I’ll have to do the raids, and I’m not really looking forward to that. I’m wondering how far I can push it before I burn out.
I’ve been doing strikes, and only once I’ve managed to launch with 3 players. Usually I launch by myself or with one other player, because the population has apparently gone away. The fireteam usually fills up mid-strike, but, yeah, I’m thinking the player base took a big hit, and I wonder how much Rise of Iron will help?
I’ve also been playing a lot of Halo 5, and it’s been interesting to contrast the two. These two franchises are essentially cousins, considering the histories at work here. Destiny looks amazing, like a truly next-gen game, while Halo feels like a really-nice Xbox 360 game. Multiplayer looks worse, too. The Blood Gulch/Valhalla remake looks like it came from Halo 2 in terms of textures and geometry. They made too many sacrifices for frame rate in arena multiplayer. Thankfully, the Firefight levels actually look like single-player environments. But Halo is just the better all-around game for all the reasons mentioned already about why Destiny disappoints (Halo has single-player and multiplayer, a story/narrative that’s downright Shakespearean compared to what Destiny threw at us, character, and the mix of vehicle/infantry gameplay, etc).
I really wonder if Bungie regrets jumping ship. Sure, they own the IP and they’re “independent”, but they’re essentially tied to Activision to deliver so much content each year, and you can tell they’re struggling by the way all the schedules have been rejiggered (instead of two expansion DLCs a year, Bungie offered up introducing micro-transactions in TKK instead). Under MS, all they ever had to do was make a single game every 3-4 years.