Yep. They broke the game after level 10 upward since the expansion came out.
So i take it i should just stop being an idiot and do story missions on normal? I think i saw someone in this thread saw that you should do them on hard, but i notice the experience bonus for going to hard is actually not THAT much higher so maybe i’d be better served to just replace quality (experience per mission) with quantity (number of missions).
I honestly don’t know what to do anymore. In the original pre-expansion Destiny, doing them on Hard was worth it for two reasons:
- It was more fun.
- You got more experience.
Now, it’s not worth it, because:
- It’s too hard, enemies take too long to kill, some enemies are almost impossible to kill with the weapon limits you have.
- You still get the same experience you used to get pre-expansion, for doing it on Hard. Only now that’s way harder, and more time consuming. Now it makes no sense to do it on harder difficulty just for a bit more experience.
I am a level 10 Titan (striker) playing level 12 (hard) Chamber of Night on the moon.
Ha! You’re at the exact spot where it’s about to insanely hard. Everything from here to 20 is where they completely broke the balancing.
At first i tried using a pretty nice level 9 green auto rifle i got recently, but it was doing too little damage on this level so i switched back to my handy green level 8 hand cannon which one shots the trash if i head shot and does pretty decent damage with a head shot on a the big melee hive guys (knights?). The knights probably 6-8 head shots to kill with my hand cannon, a slow firing 4 round model.
I am also using my beloved green level 8 fusion rifle which does Arc Damage and has a mod that makes me find a lot more ammo for it (YAY!). I would not be able to kill most of the harder enemies without this lovely.
My main problem is the wizards and the knight like guys who have a mortar attack instead of melee.
The wizards take about 2-3 Fusion rifle bursts to take down their shields and 2 more to take down their health. They do pretty heavy damage of course, but one vs one, they generally aren’t a threat if i don’t want to get hit. The problem is they frequently speed behind cover, so i spend a bit of ammo getting their shields down and then they disappear behind a corner and the shields are up again. These guys can be huge ammo drains if they want to be and while they aren’t dangerous on their own, they require that I spend a decent amount of my attention avoiding their shots or they will VERY quickly kill me.
Yeah, they upped the difficulty so much, and ammo has become a huge problem. But worse is that they kept the old level requirements on the weapons. So you’re going up against level 13 enemies as a level 10 character, but you can’t procure better weapons to go with the higher level enemies post-expansion. You’re still stuck with level 10 weapons because of level requirements. Even if you have found or bought a level 11 weapon, you can’t use it yet. Which means enemies are way harder to kill, which means you’re always low on ammo because they require more shots to kill, and more time, and more lives, because you tend to die more.
It’s a total mess. So what’s the solution? Go to normal difficulty versions of the missions? Nope, because they didn’t adjust those at all. Those missions are still pansy ass Easy mode and totally not fun.
Since they basically broke the level 10-20 single player content, I’m not really sure what players are supposed to do, except to play through it on Easy Peasy mode, then go back to the older missions once you’re higher level, and play them on the harder difficulty to find out how it should have played the first time.
Gah, it’s such a mess. I can’t believe they’d break their own game like this in such a major way. And yet, most players didn’t notice because most of their player base is already level 20+, so the only players noticing this are people like me trying to level up an ALT for the first time, or new players like yourself.