If you fully experience out exotic weapons (meaning, earn the experience for them, not necessarilly actually upgrade them), when you shard them you’ll get TWO exotic shards.

Similar to how legendary weapons will give you more ascendant energy if they are fully experienced up, than if they are new.

For armor, it doesn’t seem to matter… you’ll get the same shards regardless of how much experience you put into them (You may get more after you fill up the first XP bubble for them… That’s what i usually do)

Yep, I’m aware, not worth the glimmer (to me) to max out NLB to get an extra shard, but thanks for the idea!

What is the glimmer for? (Remember you don’t need to actually upgrade something in order to get more materials from deconstructing it, so you don’t need to spend Glimmer or shards or weapon parts or components).

I got my second Ice Breaker last night, which feels like a sort of “Maybe You’ve Exhausted Destiny” rite of passage. But I’m still playing at least until I can get a full set of Crota gear.

Oh hey I did NOT know that part Rock, thanks. I’m pretty well stocked up on shards at this point but it’s good to know. I got a 3rd copy of Voidfang Vestments and a shitty legendary fusion both discombobulated already, one more to go tonight, I keep on dreaming the impossible Gjalladream.

What broke the spell for me was both weeklies being locked out for me since I didn’t own the expansion, and that most of the dailies, when I bothered to log on, where also locked out for me. So Destiny is no longer the disc in my drive. I’m onto Alien Isolation, in which nothing has happened so far, except in cutscenes. Maybe my straying away from Destiny won’t be permanent.

The Weekly Strikes and Heroic rotation don’t seem bad, but it seems like every other day the daily is one of the Crota missions. They should show up like, once every two weeks or something.

Destiny wins because there is nothing else to play.

That Dragon Age Inquisition disc is sitting there still. I went and put in all my exploits from the previous games into Dragon Age Keep and by then I was so drained actually playing the game seemed like a ponderous chore. It was so much easier to go shoot aliens in the head. My Assassin’s Creed Black Flag and Unity codes are still unredeemed, and I’ll probably lose the cards before I get around to downloading them. See, there’s still so many aliens that need to be shot in the head.

Funny thing I learned today:
Apparently, if you dance, enemies will become super enraged at you and even go so far as to rush into areas they normally stay out of.

I may have hit my wall as well. Level 30/31 is the closing credits since there is no matchmaking. I will not go outside the game every week to schedule a nightfall or raid, and there is nothing else to do. Schmidt’s been super helpful, heh, but I’d rather all content be solo-able (just scale difficulty or something as players join) or supported by in game methods to find the other players.

Even if I were on 360 where I had a full friends list - there is no guarantee your friends 1. have not done nightfall or raid yet that week (since they make it useless to repeat) 2. play destiny 3. are available at the time I can play.

To have full, functional matchmaking and then just not implement it in almost any of the important game modes, for no explainable reason, kind of kills life after 30. ROC doesnt matter anymore, the only drops that matter are raid gear I’ll never see or exotics. I have an exotic gun. It is nice, but not great, and it is maxxed. So I’m not terribly excited to try finding more and level them up hoping they start being interesting, just to be left with a ‘meh’ gun.

I’ll pop back for HOW, so long as I do not pickup any more ps4 titles. If I do, Destiny will get uninstalled, it IS my most played ps4 title, so I got my value from it and pretty much every other even half decent title is in my backlog (tons of good deals last fall led to instant backlog)

the only thing it has going for it right now is again, great shooting and art, and the fact that the story is absent, so I can play it without sounds if needed without missing anything (other than nice sound design, but I’ve heard all these noises by now)

I wish PVP had been interesting, but 6v6 can fuck of. I’d rather that type of small fight happen organically in a small area of a large map or around an objective in a 64 player game. And I’d like some sort of sensible fiction behind PVP rather than ‘and now we fight each other! Saving the universe can wait, let’s fight for point we can buy capes with!’

What’s wrong with simply going to www.reddit.com/fireteams/new and finding groups that are a few people short? It literally can be less than 30 seconds work to find a group and you don’t even need to register unless you want to post openings or availability yourself.

That is hoop jumping to make up for an intentionally stupid decision form the game devs. My playing does not work like that, as I do that, and add strangers to my friends list to do so, I am managing a problem the game developers created on purpose. I solve problems for a living. I paid for this game, so I will not do chore work during funtime just because someone at Bungie has a defective concept for how multiplayer works.

I will wring what fun I can from a flawed product with good bits, but I will not do busywork that has no purpose, for no reward. If this game was a restaurant I would note that my meal was ‘ok’, a couple things we awesome, and then I’d never return.

It gets me what? I get to do the raids, so that is 2 missions I have never done. And I get raid armor, but only if I do those a bazillion times - and all that does it get me one or two levels, at which point there is nothing left to do anyhow. Not worth it.

I expect HOW to be the size of Dark Below, so not much in the pipeline either.

If they are clever with some new expansion or if Destiny 2 looks neat, I may fall for it again, but if matchmaking is the same as this title I will not return to this universe, luckily they made that super easy by fumbling the story. Minecraft has a better plot, because it gets out of my way and lets whatever happens to me be the plot.

So many strange choices that irritate me exist that it just never sells itself to me.

This game is super weird, every class, if you play it long and hard enough, and get optimal stuff, will be no more unique than pacman is from player to player. Very odd for a loot based title.

The best thing about this title is the music, I think, now that I am in my post destiny reflective state.

There are other worlds than these.

It’s a pain on my phone, and complicated on the PS4 with their sometimes flakey messaging system, and the fact that you can’t join games or send invites unless you’re either friends or in a party chat.

I got my value from my $30 or whatever, and I’m sort of glad there is no urge to keep playing.

If they had chosen to swipe from Diablo, rather than MMOs, like borderlands sort of did, I’d have a huge chance of being addicted. I got mildly addicted based on good shooting and the prescense of loot at all, even though it is all sort of shitty and boring loot.

If they had chosen to take from Skyrim for their world-scope, and had very large explorable areas with NPCs and crap (perhaps the factions little spots outside of tower life, or the city with real quests? I dunno I just buy these things) I’d have had some serious addiction going on. But even bethesda can’t pull that off and made a regular dull MMO.

I think a single player oriented or co-op with matchmaking version of this with good loot and at least 20% actual RPGness would’ve been a killer title, possibly worthy of their insane 10 year plan or whatever nonsense PR junk they spewed.

As it is, they made a ‘ITS NOT HALO’ Halo title with chores and just enough loot/gamble to it that it has a decent hook to keep you running on the hamster wheel. I almost think the lack of interesting vehicles, interesting PVP variants, and the addition of so much stupid MMOish trash was purely a reflex action to prove it is not Halo.

But the only good bits are bits they’ve done before, in Halo titles (which I did not particularly love, but they were good games).

If this had the loot and build variety of Diablo, there’s a chance I not only wouldn’t play any other games at all (instead of the very little I have time for now), I would probably lose my friends and my job in short order.

You’re forgetting about the aliens that need to be shot in the stomach!

You solve problems for a living but are unwilling to use those that are in abundance because of your pride?

It’s not a contrived restriction, the whole point of Nightfalls and Raids is to build friendships and to work with people to solve shared challenges. If you want to live like it’s a single player game you aren’t going to win those events without cheese. If you want to win them and reap the rewards you need to build a network and not rely on random match ups. This is standard MMO 101. That there are resources external to the game to help you build these networks is also standard. You can stamp your foot all you want and claim it’s stupid or not fair, but it’s core to the experience.

I think there’s still more that could be done to facilitate co-operation and “scheduling”, without just straight-up matchmaking. It’d be great if when I signed on I could show a status to my friend roster showing what I was doing and what I wanted to do at a glance.

I’ve got a dozen or so people on my friends list at any given point from random pick-up games organized via reddit or destinylfg, but they’re still not exactly “friends”, so I hate spamming out messages when I’m trying to do something. If the friends list had a simple way for me to advertise that I was running bounties, but would drop what I’m doing to do a Crota’s End raid, and likewise I could see that about my friends, that would go a long way toward helping things.

I understand and mostly agree with the arguments against random matchmaking for the raids (and maybe Nightfalls/Weeklys), but Bungie needs to do everything they can short of matchmaking to facilitate the process of making your own groups, because a group of friends (especially six of them) who can commit to these events on the same schedule is hard to manage.

I’ve gone through two pretty distinct cycles of finding people who want to run these things weekly on roughly the same schedule, and they only last three or four weeks. Once one or two people drop off or can’t make it, everyone else starts making other plans and suddenly the group cohesion is gone and we’re all hitting reddit again.

I say damn Bungie for not having matchmaking and for having 99% of their missions mind numbingly dumb compared to what goes on in raids.

From what I’ve heard anyways.

I’ve been playing the game since release, I’ve got the DLC season pass, have 5 exotic weapons (including gjallarhorn), I’m a hair away from level 30, I even have friends who play the game and I have yet to even try either raids. The best I’ve done is to get the first chest in Crota every week. I haven’t even played a nightfall. The schedules don’t match up. My time isn’t flexible enough to both have time to find a group of as well as commit to the hours it takes to complete. Thanks bungie for locking out what’s even remotely interesting to all those but the hardest of hardcore.

It’s core to a nostalgic and idealized experience that ended the day Blizzard added the Dungeon Queue to WoW. There will always be a niche group who play these kind of games to develop social networks, but there will be an even more sizable number that play the game to shoot aliens and get cool loot. To them having to use a third party tool (that requires a second screen beyond the one they’re playing the game on) is something they have zero interest in.

I’m not saying it’s right or wrong, it’s just the way it is.