Gamefaqs has a full walkthrough

Indeed.

I have even attempted to replay certain areas to see if I could get the achievement or not, just to make sure I did not fail it.

At least I have not heard any alarms go off yet, so I believe I am still on track for Foxiest of hounds, unfortunately I wont know if I have failed or not until I’ve spent around 80 hours playing the game…

Sounds like three people do care, anyway. Not me, though :)

Sorry. I wasn’t talking about the Deus Ex bosses. I was talking about how someone dispatched a certain character in Deus Ex 3, something that is definitely a spoiler.

The stuff you drop on your floor disappears/is lost between missions.

Hacking is “impossible” on the 360. I tried playing on my bigscreen/surround setup with my PC, using a 360 controller, and it all works out, until I need to hack stuff.

If I decide to replay the game, I’ll get a trainer to have unlimited “nukes” as that is the only way to hack properly with a joypad. With the mouse you can hack nodes so fast it would make Neo look like a kid in diapers.

Between Visiting City 1 and the warning you get when you leave, and returning to it for the last time, all the stuff I had put in my house were there when I returned, and the same with City 2. Course, I still could not carry any of it due to the stupid inventory, so for all I know, it is still there to this day. [PC]

Shutting down.

You’ll want to address Miramon then. I don’t think he’s taken the hint.

Also, regarding boxes…one of the eBooks for the Scholar achievement is UNDER A BOX at the beginning of the game.

Double takedown is so cool. I figured I wouldn’t need it, since I can takedown + stungun in most of the places I can double takedown, but I’m very glad I picked it up, if only for some of the animations.

Imagine, now you can Double-takedown THEN stun the 3rd person =)
If only I had more chocolate, I could do it while cloaked.

Edit: Have noticed that, if I stun someone in the face while cloaked, they’ll go hostile before passing out, so I suppose that means achievement failure.

You know, someone on the Internet is going to compile the list for free at some point. I have found some Internet FAQs to be better than some of the published ‘guides’ which are really more an expanded manual.

Double takedown is great. Takedowns in general are great, even if you only have the basic two battery energy level like me. They’re easy to pull off and you get more XP from them than from just shooting the guy in the face.

This game doesn’t really need an aug “build guide” the way Deus Ex did, since you don’t have either / or choices. You don’t get enough experience to buy everything, but you aren’t locked out of choices either.

That said, here are my opinions:

Rank 1:

Hacking / Capture, Hacking / Stealth. There are door locks everywhere, and you get a constant stream of XP and money from hacked devices. To the point it usually makes sense not to use passwords you’ve found. The big drawback is getting this maxed out costs a lot of points.

Arm upgrade: move heavy objects. It’s cheap, and the designers like to block things with heavy stuff.

Cloaking. The cloak is sort of the all-purpose solution to most situations, and it takes the risk out of timing guards.

Eye upgrade: look through walls. While the radar often picks up on hostiles before you see them, being able to look through closed doors prevents all sorts of nasty surprises.

Rank 2:

Arm upgrade: smash through walls. Cheap, and there are lots of places to use it, often with stuff behind them. The drawback is it’s loud, it alerts everyone nearby. Breakable walls aren’t nearly as common as locked doors, though they often give you a way past locked doors if you didn’t take hacking. Would be rank 3, but it’s only 1 point, unlike the other path-openers.

Social mod. Gives you “pheromone power” in many conversations, though not really that helpful for “boss” conversations. 2 points, but talking your way past people saves a lot of headaches, so it’s a bigger deal than other path-openers like wall smashing and jumping.

Rank 3:

Carrying capacity. You don’t really need more space, since you can get a lot done with compact weapons like pistols and the stun gun, but it’s tempting to pick everything up you can find.

Leg upgrade, jump higher. This opens up alternate paths, but not as many as hacking or smashing through walls.

Reflex booster: take down 2 opponents. This would rank higher if it weren’t so rare to find two guys close enough to use it, or if it worked when one or both targets are sitting. Still, it lets you surprise two targets without raising an alarm, and that’s a big deal.

Eye upgrade: flash immunity. True, the enemy almost never throws flash grenades at you, but this renders you immune to your own concussion grenades, so you can use them at close range like Ninja smoke bombs.

Rebreather. Opens up some paths blocked by toxic gas, but more useful for immunity to your own gas grenades and mines.

Hack / Turret, Hack / Robot. Very situational, but being able to turn off turrets is a big deal. Biggest drawback is that if you use them to kill your enemies, I think you lose the Ghost and Smooth Operator XP rewards. Not sure about that, though.

Typhoon: I didn’t use it much for regular enemies, but it makes short work of bosses. Highly situational, but very powerful when you use it. Lets you kill a lot of enemies without losing surprise.

Energy upgrades. Obviously candy bars solve all energy problems, but more bars means you’re under less pressure to eat more candy while doing something else, and faster regen means you have fewer situations where you have to gobble a bar in a hurry.

Rank 4:

Dermal armor. Doesn’t really reduce damage that much until you get to rank 3, and generally speaking, you can get a lot accomplished without anyone shooting at you. A fully-upgraded cloak is even better protection if you do get in a firefight, with the drawback of using energy.

EMP shielding. Expensive to get to, but does open a few paths where the floor is electrified. Those aren’t that common, though.

Fall silently. There are lots of places this is useful, but it hideously expensive to reach. Would be rank 3 if it weren’t 3 points on top of Jump.

Rank 5:

Stealth enhancer: kind of useless, except that it upgrades to Cone of vision. For 3 points total, you get some fine detail on who can see what on the radar. Marginal because the basic radar tells you almost as much.

Icarus Landing System. It looks cool, and there are one or two places it lets you bypass stuff, but usually there are alternatives already opened by the other augs. Mostly seems like a convenience.

Aim stabilization. Fixes reticule sway when sniping, but usually you get get hits at long range without it.

Recoil reduction. Doesn’t affect a lot of important weapons, and you can go a long way without it. In fact, I never took any.

Neigh-useless:

Radar upgrade. Great on paper, awful in practice because it makes it hard to see who is facing where.

Mark-and-track. You can already see this on your radar.

Alarm countdown. Knowing how long you need to wait makes no real difference.

Hack / Analyze. Completely useless.

Hack / Fortify. Not completely useless, but Hack / Capture and Hack / Stealth do everything you need.

Run faster, more sprint time: almost never felt any need at all for more speed.

Run / sprint silently: I’ve never alerted anyone by running.

After you make some progress on the first few ranks, it’s worth it for new players to take stuff from lower ranks so they don’t get bored. The game gets much more fun with Typhoon, double takedown, etc. Not to mention tedium reducers like Icarus and run upgrades.

What I really love about the game design, is pretty much no matter what kind of skills you bring to the battle, there’s an option to use just exactly those and feel badass for it.

Makes me less nervous about “choosing the wrong build” than in most games.

Some of you need to watch it with the spoilers in here.

I agree on the Radar Upgrade. It made things easier AND harder at the same time. I think I am halfway through the game and I would guess I am about 6 praxis kits from having everything unlocked. However, a bunch of the things I can unlock seem pretty useless, as you have listed above.

The Increased sprint time is actually quite nice, especially if you get it before the “Helicopter Incident”. I’ve often had to use Hack Fortify to give me some extra time for hacking, since I am saving up the Nuke/Stop Viruses (Have around 90 nuke viruses now). But you can save a lot of it by just going for the RED instead of the normal objective.

I am hoping some of the weapon augs will make my sniper rifle sway less, but so far I am not sure it will. Luckily the aiming aid on the Tranq Rifle makes it possible to hit from pretty far away anyway. Shame you do not get extra XP bonus for long range shots, like in BFBC2 though :-)

I’d rate the icarus landing system higher; life is short, convenience is nice.

Generally agree. Points of disagreement:

  • look through walls. You can almost always hide next to the door, open it while in cover, and magically see around an open door. On very rare occasions that alerts someone who’s right there, but it was never the case that I suffered for it. Usually it takes them a while to buck up their courage to actually go through the open door, so you can just move back if necessary for a minute. Doesn’t turn them hostile or anything.

  • energy upgrades. I’d wait until later in the game, because it’s just a convenience. It’s not like you can’t eat candy while doing other things most of the time anyway.

  • stealth enhancer. As you said, marginal.

Punching through walls turns out to be much more useful than jumping high, as I think you pointed out. Not that common, but when it’s an option it’s almost always a good one, often giving loot or a really easy path through the level. There are a couple of trap walls – not that they hurt you, but that will raise an alert if you break through them.

I also regretted buying the radar upgrade. The increased range makes the icons hard to read, and it was very rare that I didn’t find all the relevant guards just by peeking out from cover anyway.