The “alerting the guy who is right behind the door” situation is the main reason I ranked Look Through Walls highly. Mainly because I hate even alerting anyone, and you might not be able to back away from the door fast enough.

I guess I never figured out the radar system then because icons popped up as soon as I entered a new cache zone.

Oh wait, wasn’t there an aug for that? I can’t keep track of my own superpowers.

I actually kind of like alerting them, because it disrupts their pattern. That can give an undetectable solo takedown opportunity if their post is usually monitored by cameras or other guards. You can also do things like following them back to their original location as they return from alert, or just walk past them when they go off to check out a location you’ve long since vacated. I suppose it’s not the perfect ninja approach, though.

Uh…no. Hacking is incredibly easy on the 360 - easy enough that I’ve never even bothered to use fortify. It was even easy before I figured out you could hack the control node, or that you could hack multiple nodes at the same time.

Punching walls is definitively a good one, not because of the skill itself (i.e. punching through walls) but all the hidden walls that it shows you, which you can shoot through with 8-12 shots using the pistol. There were a lot of walls I didn’t know about until I got the skill, so I had to redo all the areas I had previously cleared to find them. It luckily turned out that a lot of hacked computers suddenly became locked upon my second visit, so I could get some extra XP that way.

Uhh… stop sucking? Hacking was just fine for me on the PS3.

There is a place in the 2nd city sewer where punching through the wall gives you a free praxis point, so basically it becomes a free upgrade.

Okay - who’s going to make the mod that goes “OH YEAH” every time you use that aug?

Yeah, no problem at all on PS3. Just max out stealth and notice the little message that’s on screen throughout the minigame that R1 activates the stop worm.

I’m not done yet but I’m actually almost done with all of the augments except for hack fortify and analyze. Some comments on augments:

Stealth enhancement to see cones of vision is really good and I’d say it’s one of my top augments. Especially later in the game when you have lots of enemies showing up at a time: the vision cones basically give you a visual map of where they’re looking when it would be impossible to figure out just from looking at a pile of moving arrows. It made anticipating whether I could make a move without being spotted a lot easier and is a tier 1 skill for me.

Seeing through walls, meanwhile, is pretty useless. I got it near the end and it changes almost nothing about the game for me. I already see people on my radar and with vision cones I can tell if they’re going to see me when I open that door.

Also, Icarus Landing is quite useful for removing some unnecessary deaths and opens up some areas that are otherwise inaccessible.

Also, hacking turrets and robots is pretty key for certain circumstances. There are some areas that are really a pain in the ass until you find a computer where you can shut these off, at which point they become pretty easy.

Dermal armor is a little more useful than you make it out to be although it’s basically just a boss fight ability if you’re stealthing through the game. Both the damage resistance and EMP immunity are really great for boss fights though.

I think we might be reading a little too much in. Hacking is easy, but getting around the board is a pain in the ass, rendering whatever utility the Fortify action might have had with a mouse unavailable. I don’t think he meant that hacking was actually impossible.

Anecdotally, my friend’s shop has sold out of PC copies (of which he did not order many to begin with) and none of his suppliers have any left, so he has to go through grey market channels to get more.

At the very least, the PC version must be seen as an unexpected success, regardless of the channels through which its purchased.

What Brian said. If the movement on the board wasn’t so crippled with a pad, I’d play the whole game with it, basically. I’d rather save my “halt” for when I really need them. With the pad I had to use them all the time, due to the issues with movement, whereas with a mouse I hardly ever used them, since I could start like 3-4 hacks at a time. Not to mention that with the Pad you had to “click to select, then hold the direction you wanted to use a power, then release the click, before releasing your hold” meaning a lot of the hacks got missed. Controls should have much rather been, press A to FLAG, X to Nuke, B to fortify or something, or even A, Flag, A, fortify. Would at least have saved some time there.

Maybe it was on this ticker:


(“Spoiler”)

I like its chances. It released in the Bioshock window - nothing behind it, nothing immediately in front of it, no competition, lots of critical praise, with structure and elements that will stoke continued discussion in the coming months. Also, I thought one of my various news feeds just reported Eidos Montreal hiring 300, but now I can’t find that in my read queue, so I may have imagined it.

Goddamn it. I’ve played through the game twice trying to get all the damn ebooks and I bet that was the one I missed. I really hate achievements that require you to read a guide to get them.

Can you tell what walls are breakable before ever getting the aug? My friend and I played without object highlighting but still couldn’t really see any breakable walls. If you CAN see them, can you blow them up some other way?

Sure, but

There’s no reason not to buy it.

You didn’t really answer my question about whether or not you can see where a breakable wall is without the object highlighting.

Breakable walls have cracks in them at around eye level. You can destroy them with explosives rather easily if you know where to aim, but they’re not necessarily easy to pick out without the aug.

Breakable walls have a small crack in the center. You can spot it, but it requires close inspection, unless you have the augment. The augment causes the breakable walls to be outlined. Honestly, they’re pretty hard to notice in the low lighting of sewer environments, but they can be broken with anything that does damage, when you do spot them.