Charles
2961
Yeah DXHR looks like it was made to run on consoles. Horribly low res… everything.
Well, fuck me.
It’s not listed in the in-game controls.
It’s not Witcher 2, no, but the textures look great to me. You’re able to read the covers to the many books, magazines, etc.
Razgon
2964
I’m good thanks, but glad to be able to help ;-)
Omniscia
2965
F8 for Quick Load escaped me for the first hour or two, because I’m so used to F9 being the key.
I’m definitely satisfied with the PC port. Sure, the graphics could be better but overall it’s a MUCH better port than what we usually get. At no moment while playing the game I had the impression that I was playing a console title.
Omniscia
2967
Not even with the arrangement of the menus or the dialogue trees?
The menus didn’t bother me but now that you mention it, the dialogue trees could definitely be improved.
The button pressing style - you’ve probably noticed at some point it “feels funny,” or missed a button press in the hacking minigame - is also a port issue afaik.
My PC’s a few years old so obviously I was happy with where the graphics were pitched. Better than consoles, but slick with the settings I chose.
Charles
2970
Man, you need to post some screenshots of this amazingly textured game you are talking about.
Paul_cze
2971
PC version is fantastic, but yeah the game does have a pretty bad graphics. Still, it manages to create atmosphere, so there’s that.
TurinTur
2972
DLC announced
http://www.deusex.com/?func=rss
The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During lead character Adam Jensen’s quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all.
“We are very excited for Deus Ex: Human Revolution fans to be able to complete Adam’s journey in the game with The Missing Link DLC,” said David Anfossi, producer of Deus Ex: Human Revolution at Eidos-Montreal. "Gamers will be able to experience a vulnerable side of Adam like never before, which gives the overall game a whole new dimension. The Missing Link propels players into compelling gameplay, beginning with Adam being stripped of his use of augmentations, new, visually stunning environments and the continuation of Deus Ex: Human Revolution’s conspiracy rich story.”
After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, gamers will befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution!
Click here to learn more about Deus Ex: Human Revolution - The Missing Link
Waltzer
2974
Wonder if that includes, you know, his totally artificial arms.
Charles
2975
I’d pay double to play DLC where your main guy suddenly has no arms and has to do everything with his teeth, Black Knight style.
MSUSteve
2976
I’d love to hear Adam Jensen drone, “I’ll bite your legs off.”
Having them arms dangle uselessly while he stumbles into walls unable to see would be pretty fun, sure. :) Also, I assume his legs are bionic as well as parts of his torso/lungs based on the augment tree, so really this would be pretty short DLC indeed.
Charles
2978
Hah! You pay $5 and it’s just you in a room bleeding out on to the floor for five minutes, and then the game ends and the credits roll.
RepoMan
2979
So should I always keep some skill points in reserve, for last-minute pre-boss beef-upping? I’ve done this before (e.g. in Torchlight) and it tends to work out quite well.
I usually floated 1-3 points but I wouldn’t say it was ever necessary. And as much as the first boss beat me down a few times, when I saw the ~3 ways that a naked 0 point player can kick the crap out of him using materials in the boss arena it doesn’t leave that much room for complaining. It’s just that the whole “killer boss - improvise!” situation is an abrupt shift from the otherwise 2010-style hand-holding learning curve.