Yeah, gas grenades are really, really powerful in this game. You toss one and it puts down an entire group of enemies just like you hit them with the stun gun. EMP grenades too, they insta-kill robots. They feel like cheating.

Only problem is that each grenade takes up one inventory slot, but if you get rid of that hugeass gun you never used anyway, you’ll have plenty of space.

The issue with nonlethal

If you’re dead-set on the achievement, you have one big problem: the robot will kill anything that’s nearby when it self-destructs. This will probably count against you. Scanning YouTube videos, there are essentially two approaches: make sure you knock out everyone far away from it, or use the PEPS to knock them away before you blow the droid. Surprisingly, it turns out the stun gun works on the robot! For a while, anyway, it always recovers. So you can delay it for a bit with stuns if you need to drag bodies away or something.

My success with nonlethal

Just did this scene now, and the mech killed two heavies when he died. So I did it again, immediately hit cloak, ran a beeline to the two heavies and stunned them, and a takedown on the guard to their left. All were still out of range of the self destruct. Emp mine as robot drops, and then gas grenades on the two snipers. Stun/takedown everybody else.

It’s hard but it’s not impossible. Very satisfying!

here’s how…

EMP mine!

I mentioned I’ve watched a few YouTube videos of this, trying to see what works. Even though I’ve finished the game. One thing about the experience, when you see someone do a string a takedowns in a firefight, particularly the 2:1 takedown, it’s extremely cinematic. It’s just that while I was doing it, I was too anxious about getting it done to appreciate that.

Does setting a turret and/or robot to attack the enemies count as a kill?

I’m pretty sure it does.

I played this immediately after Assassin’s Creed, AC2, and a bit of Brotherhood, and I’m feeling a bit let down by the game.

AC offers this huge world populated by huge numbers of people. Some can be interacted with; others can’t. The engine works amazingly well, and starting in AC2, at least, I was constantly shocked by how I could tell what the characters were feeling by their facial expressions. I can’t remember seeing this in any other computer game.

And then, Deus Ex 3. Earlier in the thread somebody described the characters as spastic, and I’d have to agree: Malik in particular looks like she has Parkinson’s. Lips aren’t synced with voice. Voice work is good in general, but nothing like AC. And then the world environment: Shanghai in some twenty years is empty! Why am I not gently pushing throngs of people out of the way like I do in AC?

For what it is, it’s definitely enjoyable, but I can’t be the only one who wishes that they took the AC engine and built a huge, living city in a cyberpunk dystopian future New York or Detroit.

That she does. Not all of the NPCs twitch their heads around, but Malik is the worst. The last time I recall seeing head movement like that was in Mass Effect 1, where it was meant to reinforce that someone was being mind-controlled by an alien.

Afflicts some LA Noir characters too.

Not only that, but the women in the future are rather…homely

Heh, I figure… enhancements are both free and mandatory, judging by every woman you meet.

I dunno, I’m kinda into Megan Reed. She has asian facial features but red hair, green eyes, and freckles. It works for me.

Okay…this page is why Spoiler tags are a bad idea - Worst page ever on this forum

Yes… but that first fight (the one in the cartoon) can be done without firing a shot.

On my way to China now, and I’m getting rather disenchanted with the game. In the big industrial installation at the end of the first hub, there doesn’t seem any point to exploration – all you find is a labyrinth of repetitive rooms and corridors, containing nothing but worthless McLoot. The game might as well be a linear corridor shooter for how empty and lifeless those large environments are.

In the interest of fair & balanced reporting, however, I’ll add that the dialog minigame enabled by the social implant is pretty great. Short character briefing at the start, a small personality type indicator, and finally you get to make your own choice based on that knowledge. Definitely beats the usual “[Persuasion]” options!

I just wish the actual game was as good as the minigames…

Yes please, and open ended so you can explore every nook and cranny and amass money/gear/lore and (stealth) kill stuff.

I just finished the game, my only real complaint is that it actually finished when I was having the most fun with it, the world looks so good and once you get a couple of augs going you can go all over the place, break down walls, jump across balconies… really wish it had something like the AC engine on massive sprawling cities with thousands of inhabitants.

And Quake 1 can be completed, start to finish, in under 12 minutes. Not really relevant, is it?

That’s not a valid comparison at all. Beating the first boss without firing a shot isn’t some amazing feat, it’s just using the INCREDIBLY OBVIOUS stuff in the environment.

Not exactly the game. I also did it the alternative way, and i never had done a Quake done quick XD.