Well, great. Then Deus Ex, ME, and every other modern game fails, either because it isn’t offering me exactly what I want to do or because the description is insufficiently accurate, or both. Forgive me for assuming the conversation was pre-limited to options that actually exist in AAA games.
It’s not about patience, it’s about really hating what time I spent with it. How much time do you need chewing broken glass to decide it’s time to do something else?
Apparently, 40 minutes.
Well, obviously, given how little time I spent with Alpha Protocol, as painful as it was, there’s a limit to how much I can say about the game. Pointing out that it was widely panned by reviewers is just a way of saying it’s probable that my intense dislike wasn’t purely a subjective reaction.
I don’t understand. I guess asking about the “love” AP was getting was just a rhetorical jab rather than a question?
No one is trying to take away from you your reaction to AP or DEHR. I’m giving you criteria that matter to me and others, in which AP did something unusual, to explain why that distinction is being drawn. In particular, it’s a design decision that many of us expected DEHR to work towards and refine, given the resources, pedigree, and description of the game beforehand. Clearly, you like DEHR and are having an allergic reaction to comparative criticism to a game you didn’t like, even when it’s specifically constrained to easily defined parameters like the degree to which the plot flow is influenced by choices you make.
Well, do your thing, I guess, but that’s looking for a videogame circlejerk and no longer a conversation. As for the metacritic data, I think it’s useful as a binary yes/no kind of assessment and mostly useless for comparing one game to another, especially when they are assessed as games are. It’s a great place for cherry-picking, though, there’s that.