Cover has different advantages for different playstyles, but mostly the biggest deal is that when you are in cover, you KNOW to a certainty that you cannot be shot from the angle that you are examining because your hit box is entirely obstructed by the cover, because that’s the way the cover works. That means you can’t be seen as well. If you’re just Halo-covering, you don’t KNOW that you’re not in the line of fire/sight. If you need to creep by a laterally moving individual who may or may not turn around and look at the box you’re walking behind, if you’re in cover, you KNOW that doesn’t matter. If you’re not in cover, you can only guess.
I use it incessantly because, as I said before, yo I totally love Rainbow 6 Vegas, and I like having the mechanical guarantee that I’m invisible from whatever angle I’m examining. It also helps to be able to see where you’re going. The shootouts that I’ve gotten into (and reloaded afterward) I played exactly like Rainbow 6 Vegas because when you’re in cover, you’re immune to bullets from any angle that your cover covers, so it’s the most mechanically perfect way to reload your weapon. It also gives you the ability to blind fire, which would be useful if it wasn’t so inaccurate that I can miss a guy who’s a foot away from me, and the ability to line up your shot before leaning out and exposing yourself to fire.
Razgon
3162
D’oh! I didn’t even know this. But then again, I didn’t know about enabling reticules as well either.
WarrenM
3163
Razgon
It must be my Gears brain because I immediately went to the options screen looking for that option when the tutorial was done. I find “hold” cover to be almost entirely useless …
I agree that the coolest way to play the game is like a stealth game, but it really isn’t necessary to use the sticky cover system, at least to the point I got to in the game (first boss).
You just have to peek out from safer areas to survey a portion of the map and take risks. Even so the game often gives you paths where you have almost no chance of being spotted.
Sneaking without the sticky cover is tenser than with it, and I just don’t like switching into third person all the time. I feel like I’m losing control and there’s less immersion.
I’m just glad that the game has enough ways to play it that you don’t need the sticky cover or even the take down moves.
ShivaX
3165
The instant I hit the cover button and popped out I went into the options. That shit was unacceptable.
Heathens. All of you. Hold to cover is the way of the future. It’s the drink of the new generation.
Actually, the fact that I like it probably should have been my first clue it was the wrong way to do things. It does appeal to at least one guy, though, invisible Eidos Montreal people who are cataloging our criticisms, so when you make the sequel (which I hope is inevitable at this point), at least leave us the option to turn on active cover. Snap or click to cover invariably makes me feel like I’ve been forcibly fastened to the corner/wall that I’m leaning around.
WarrenM
3167
Razgon
It must be my Gears brain because I immediately went to the options screen looking for that option when the tutorial was done. I find “hold” cover to be almost entirely useless …
Yep. My first 10 hours or so with the game, I completely forgot about the cover system; I played just like I did the original game. After I was reminded of the cover system, I opted to keep playing without it. Now 30 hours in, and I’m just not seeing the need for it, and am glad it’s playable without it.
Oh, me too. Strictly speaking, the less I’m in combat the less it matters, because you’re not going to awkwardly adhere to a wall when you’re flanked and fumble for what to do for a fraction of a second. But I hate toggled cover, it just feels way too sticky to me. I often don’t feel like using the “hold space to go around corner” maneuver when I have to immediately do it again, and could just freely scoot where I need to go by releasing cover for a second or two.
I played with toggle cover, and I did have to reload a couple of times when I tried to shoot a guy who was coming around a corner and the pop-up mechanism didn’t work too well in that direction… so I can see why it’s not a toggle by default.
WarrenM
3171
I never use the “hold space” move (although I DO use the “tap space” move to swat turn across the hall to get a better firing angle sometimes). I just get into cover at corners so I can safely see around them. Also, to easily fire over railings at dudes who are making the mistake of attacking me.
I have the sticky toggle on my right mouse button. If I need to get out of cover, there’s no fumbling. Click. I’m out.
pg1
3172
I killed everyone in the Detriot Police station just fine. Once I got laser sights it made head shots much easier, I find the iron sights very inaccurate. It’s actually easy if you abuse the vents and movable objects. Anytime it gets too hot, you just hide for a while.
The beginning of the game is slow. Not the first 10mins or so when you actually are in the labs but after that it is. Once you get a few hours in it really picks up.
I assume I’m about halfway through as I’m finishing up China. The game seems over designed in the fact that you can choose to play different ways but anyway you choose works just as well. It is like they designed each area and said “we need a breakable wall here, a jump here, a vent here, hacking there, explosive barrels to throw, movable boxes, etc” to make everything equal. There are way too many vents. Seems like every major combat area has vents and any important area you need to access has a vent into it.
I spend half my time in game hacking things, can’t imagine anyone not putting a lot of points into it. There are way more computer terminals than enemies. I do enjoy it except when you get unlucky and trigger the security on the first node. Instead of percent chance it might have been better if they went with you get X nodes free at higher skill levels. Lame when you have a 15% chance with only two tries and both trigger on the first node making it unbeatable.
stusser
3173
I believe the laser sights actually change the way guns perform-- they aren’t just cosmetic. Without laser sights, the bullets spread. With them, they hit exactly where the dot sits.
Use nukes when you have only one try left. After China you should always have 20-30 of them on hand anyway. Probably a bunch of insta-hack devices, too.
edit: Or use stop viruses to hold up the alarm while you finish hacking. You should have plenty of those, too.
That’s hardly unbeatable.
AUD’s were a pre order bonus, not everyone has them.
WarrenM
3177
What made me laugh this morning was…
Info about an enemy type
I encountered the big heavily armored guys in the helmets sporting the mini-turret machine guns. Didn’t matter. BOOM, HEAD SHOT with my 10mm scoped, silenced, armor piercing pea shooter. One shot, one kill.
WarrenM
3178
What made me laugh this morning was…
Info about an enemy type
I encountered the big heavily armored guys in the helmets sporting the mini-turret machine guns. Didn’t matter. BOOM, HEAD SHOT with my 10mm scoped, silenced, armor piercing pea shooter. One shot, one kill.
What, all of them? I thought only the first couple were a bonus.
That would be consistent with the way laser sights worked in R6V - strapping one on increased the accuracy statistic of the gun that you were using (as long as it wasn’t a shotgun, which used a different mechanic) in addition to showing you where the bullets were going. I wouldn’t be surprised if that was carried over too, along with the controls.
No wonder I love this game so hard. Now I really want a making-of documentary.